POV-Ray : Newsgroups : povray.advanced-users : POVRAY - SMoke needed Server Time
30 Jul 2024 06:22:45 EDT (-0400)
  POVRAY - SMoke needed (Message 1 to 7 of 7)  
From: CoolColJ
Subject: POVRAY - SMoke needed
Date: 27 Feb 2000 01:34:09
Message: <38b8c561@news.povray.org>
Hi :)

SInce all Advanced users post here I thought I'd ask for your help

I just got POVRAY windows version - I had the AMiga version a while back.

I need a 12 frame Povray Smoke Animation, that loops fairly smoothly given
the 12 frame animation limit. Its for a mod I'm doing for a game called
Combat Mission, for the burning tanks.

The animation needs to be a side profile and vertical rising, and look black
and oliy like that Pearl Harbour shot on the Povray main page.

Can anyone help, and send me a setup for Povray that will do this - I'm
churning out textures for this mod I'm doing so I havebn't got much time to
get really in deep with Povray within 2weeks.

If anyone is able and willing - then I thank you - can you email me please

ccj### [at] idxcomau

-----------------------------------------------------------------

CCJ

BLITZ_Force

My HomePage -----> http://www.geocities.com/coolcolj

Updated  -  31/1/2000


Post a reply to this message

From: Ken
Subject: Re: POVRAY - SMoke needed
Date: 27 Feb 2000 02:15:33
Message: <38B8CE70.E0EDAD5A@pacbell.net>
CoolColJ wrote:

> I need a 12 frame Povray Smoke Animation, that loops fairly smoothly given
> the 12 frame animation limit. Its for a mod I'm doing for a game called
> Combat Mission, for the burning tanks.

> If anyone is able and willing - then I thank you - can you email me please

There is a smoke generating include file that you might find useful for
this purpose. It was designed with animations in mind.

http://www.studenter.hb.se/~arch/smokegen/smokegen.htm

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Thomas Willhalm
Subject: Re: POVRAY - SMoke needed
Date: 28 Feb 2000 04:13:03
Message: <qqm7lfpheqo.fsf@schlatt.fmi.uni-konstanz.de>
"CoolColJ" <ccj### [at] idxcomau> writes:
> 
> I need a 12 frame Povray Smoke Animation, that loops fairly smoothly given
> the 12 frame animation limit. Its for a mod I'm doing for a game called
> Combat Mission, for the burning tanks.
> 
> The animation needs to be a side profile and vertical rising, and look black
> and oliy like that Pearl Harbour shot on the Povray main page.

Why not try to animate the smoke of this image? The source code is
available at http://www.irtc.org/stills/1998-12-31.html

Thomas

-- 
http://thomas.willhalm.de/ (includes pgp key)


Post a reply to this message

From: Mark Wagner
Subject: Re: POVRAY - SMoke needed
Date: 29 Feb 2000 00:16:06
Message: <38bb5616@news.povray.org>
Thomas Willhalm wrote in message ...
>"CoolColJ" <ccj### [at] idxcomau> writes:
>>
>> I need a 12 frame Povray Smoke Animation, that loops fairly smoothly
given
>> the 12 frame animation limit. Its for a mod I'm doing for a game called
>> Combat Mission, for the burning tanks.
>>
>> The animation needs to be a side profile and vertical rising, and look
black
>> and oliy like that Pearl Harbour shot on the Povray main page.
>
>Why not try to animate the smoke of this image? The source code is
>available at http://www.irtc.org/stills/1998-12-31.html


This might be practical if he has access to a high-end Cray.  That smoke
takes about 12 hours to render on a 400Mhz AMD K6-2.  It takes even longer
when using media method 3 (I stopped the render after five minutes on a
single pixel).

Mark


Post a reply to this message

From: Chris Huff
Subject: Re: POVRAY - SMoke needed
Date: 29 Feb 2000 06:39:52
Message: <chrishuff_99-EBB088.06412329022000@news.povray.org>
In article <38bb5616@news.povray.org>, "Mark Wagner" 
<mar### [at] gtenet> wrote:

> This might be practical if he has access to a high-end Cray.  That smoke
> takes about 12 hours to render on a 400Mhz AMD K6-2.  It takes even longer
> when using media method 3 (I stopped the render after five minutes on a
> single pixel).

Using media method 3 will usually only speed things up if you adjust the 
sampling parameters...using the same parameters for both doesn't work 
well.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


Post a reply to this message

From: Nieminen Juha
Subject: Re: POVRAY - SMoke needed
Date: 29 Feb 2000 07:43:29
Message: <38bbbef0@news.povray.org>
Mark Wagner <mar### [at] gtenet> wrote:
: It takes even longer
: when using media method 3

  Using the method 3 would just destroy the grany-look of the smoke. I think
it would not be good.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

From: Thomas Willhalm
Subject: Re: POVRAY - SMoke needed
Date: 29 Feb 2000 10:59:07
Message: <qqmu2is9f04.fsf@schlatt.fmi.uni-konstanz.de>
"Mark Wagner" <mar### [at] gtenet> writes:

> Thomas Willhalm wrote in message ...
> >"CoolColJ" <ccj### [at] idxcomau> writes:
> >>
> >> I need a 12 frame Povray Smoke Animation, that loops fairly smoothly
> given
> >> the 12 frame animation limit. Its for a mod I'm doing for a game called
> >> Combat Mission, for the burning tanks.
> >>
> >> The animation needs to be a side profile and vertical rising, and look
> black
> >> and oliy like that Pearl Harbour shot on the Povray main page.
> >
> >Why not try to animate the smoke of this image? The source code is
> >available at http://www.irtc.org/stills/1998-12-31.html
> 
> 
> This might be practical if he has access to a high-end Cray.  That smoke
> takes about 12 hours to render on a 400Mhz AMD K6-2.  

12 hours times 12 frames makes 144 hours or 6 days. I consider this as
an acceptable time for a final rendition. If you have several computers
available, you can distribute the calculations. I'm a bit amazed about
your comment, since you know this, too.

Designing a scene with such a long render time is a pain. I know this,
because I did it myself by modifying this smoke for a scene (see
http://www.fmi.uni-konstanz.de/algo/amore/) and I didn't have a Cray
handy. Render time has been around 10 hours.

Thomas


-- 
http://thomas.willhalm.de/ (includes pgp key)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.