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CB wrote:
>
> I have a model built from various POV primitives and I would like to export
> it to another 3D package - possible the free version of Truespace.
>
> Can POV objects be "converted" to, say, DXF meshes together with the
> textures?
TriScan Macro, maybe.
http://www.silvertome.com/packages.html
--
Ken Tyler
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From: Le Forgeron
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 05:42:39
Message: <3EAF9B5E.6010105@free.fr>
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CB wrote:
> "Warp" <war### [at] tag povray org> wrote in message
> news:3ea7bfa6@news.povray.org...
>
>>CB <col### [at] nospam co uk> wrote:
>>
>>>Can POV objects be "converted" to, say, DXF meshes together with the
>>>textures?
>>>
>>
> http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsd
> ifficulty
>
>
> Thanks for that link. Yes, the POVray scripting language has grown over the
> years and I can see the problems here.
>
> My model is simply constructed from a list of explicitly defined primitives,
> so there is no looping or anything like that. In this case the problem would
> be converting the POV primitives to triangle meshes. I had wondered if a
> utility existed to do this, but I do agree that for the more general case it
> would be even more difficult.
>
Using a patched povray, you could tesselate and save your objet in gts
format.
See http://jgrimbert.free.fr/pov/patch/tessel/index.html
in particular gts_save
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From: Christoph Hormann
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 07:22:18
Message: <3EAFB1EA.9CE3A042@gmx.de>
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Le Forgeron wrote:
>
> [...]
>
> Using a patched povray, you could tesselate and save your objet in gts
> format.
> See http://jgrimbert.free.fr/pov/patch/tessel/index.html
> in particular gts_save
BTW, have you done (or planning to do) adapting that patch to POV-Ray 3.5
?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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From: Le Forgeron
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 08:37:25
Message: <3EAFC452.80604@free.fr>
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Christoph Hormann wrote:
>
> Le Forgeron wrote:
>
>>[...]
>>
>>Using a patched povray, you could tesselate and save your objet in gts
>>format.
>>See http://jgrimbert.free.fr/pov/patch/tessel/index.html
>>in particular gts_save
>>
>
> BTW, have you done (or planning to do) adapting that patch to POV-Ray 3.5
> ?
No planning for 3.5 so far for me, but you're free to move it to 3.5 and
even to enhance it (using the functions of 3.5 is propably the most
interesting enhancement). Just beware of the marching-cube patent, if it
apply to you...
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From: Christoph Hormann
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 08:45:05
Message: <3EAFC550.9F239993@gmx.de>
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Le Forgeron wrote:
>
> [...]
>
> No planning for 3.5 so far for me, but you're free to move it to 3.5 and
> even to enhance it (using the functions of 3.5 is propably the most
> interesting enhancement).
It's quite high on my priority list but since it is quite a large patch it
will probably take some time...
> Just beware of the marching-cube patent, if it
> apply to you...
I know. The main problem seems that no one knows how broad these patents
are. It it's just about disabling one or two of the tesselation methods
that should not be a problem. If on the other hand the patent owners
could claim all grid based tesselation methods are covered this would
apply to all tesselation methods of that patch.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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