POV-Ray : Newsgroups : povray.advanced-users : transform an object to an isosurface. Server Time
25 Nov 2024 19:35:39 EST (-0500)
  transform an object to an isosurface. (Message 1 to 6 of 6)  
From: Settra
Subject: transform an object to an isosurface.
Date: 20 May 2002 10:52:38
Message: <3ce90db6@news.povray.org>
Hi everyone. I asked for myself if there was a way to take an object and 
add a calculated value to its normal. In fact, what i want is a 
displacement shader but i want it to be pov-compliant (i.e no povman or 
other patch). does anyone here know of a maner to do this?

ps: excuse my poor english ;-p
pps: excuse me for the double post.
-- 
--      --      --      --      --      --      --
http://skarsnik.free.fr/settra/  (pour l'instant un peu vide)
viens nombreux !!


Post a reply to this message

From: JRG
Subject: Re: transform an object to an isosurface.
Date: 20 May 2002 17:20:25
Message: <3ce96899@news.povray.org>
"Settra" wrote:
> Hi everyone. I asked for myself if there was a way to take an object and
> add a calculated value to its normal. In fact, what i want is a
> displacement shader but i want it to be pov-compliant (i.e no povman or
> other patch). does anyone here know of a maner to do this?

Not directly.
But have a look at the iso_csg include file by Christoph Hormann.

--
Jonathan.

Home: http://digilander.iol.it/jrgpov


Post a reply to this message

From: Settra
Subject: Re: transform an object to an isosurface.
Date: 22 May 2002 13:33:11
Message: <3cebd657@news.povray.org>
tnx for the link, i had lost it :) i'll take a look at it.
JRG wrote:

> "Settra" wrote:
>> Hi everyone. I asked for myself if there was a way to take an object and
>> add a calculated value to its normal. In fact, what i want is a
>> displacement shader but i want it to be pov-compliant (i.e no povman or
>> other patch). does anyone here know of a maner to do this?
> 
> Not directly.
> But have a look at the iso_csg include file by Christoph Hormann.
> 
> --
> Jonathan.
> 
> Home: http://digilander.iol.it/jrgpov

-- 
--      --      --      --      --      --      --
http://skarsnik.free.fr/settra/  (pour l'instant un peu vide)
viens nombreux !!


Post a reply to this message

From: JRG
Subject: Re: transform an object to an isosurface.
Date: 22 May 2002 16:16:33
Message: <3cebfca1@news.povray.org>
"Settra" <set### [at] caramailcom> ha scritto nel messaggio
news:3cebd657@news.povray.org...
> tnx for the link, i had lost it :) i'll take a look at it.

Uh? I didn't give you any link :-)
You can find the iso_csg include file in povray.binaries.scene-files.

Cheers,

--
Jonathan.

Home: http://digilander.iol.it/jrgpov


Post a reply to this message

From: Christoph Hormann
Subject: Re: transform an object to an isosurface.
Date: 23 May 2002 10:19:17
Message: <3CECFA64.E811F625@gmx.de>
JRG wrote:
> 
> [...]
> > tnx for the link, i had lost it :) i'll take a look at it.
> 
> Uh? I didn't give you any link :-)
> You can find the iso_csg include file in povray.binaries.scene-files.
> 

Not the current version, it's available on:

http://www.tu-bs.de/~y0013390/pov/ic/index.html

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: Settra
Subject: Re: transform an object to an isosurface.
Date: 23 May 2002 12:35:36
Message: <3ced1a57@news.povray.org>
JRG wrote:

> "Settra" <set### [at] caramailcom> ha scritto nel messaggio
> news:3cebd657@news.povray.org...
>> tnx for the link, i had lost it :) i'll take a look at it.
> 
> Uh? I didn't give you any link :-)
ha ha, in fact you gave me a name, I did a search on google and found his 
site that I had lost. Lol.
> You can find the iso_csg include file in povray.binaries.scene-files.
> 
> Cheers,
> 
> --
> Jonathan.
> 
> Home: http://digilander.iol.it/jrgpov

-- 
--      --      --      --      --      --      --
http://skarsnik.free.fr/settra/  (pour l'instant un peu vide)
viens nombreux !!


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.