"Settra" wrote:
> Hi everyone. I asked for myself if there was a way to take an object and
> add a calculated value to its normal. In fact, what i want is a
> displacement shader but i want it to be pov-compliant (i.e no povman or
> other patch). does anyone here know of a maner to do this?
Not directly.
But have a look at the iso_csg include file by Christoph Hormann.
--
Jonathan.
Home: http://digilander.iol.it/jrgpov
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