POV-Ray : Newsgroups : povray.advanced-users : Volumetric "media" fog... Server Time
1 Nov 2024 17:22:45 EDT (-0400)
  Volumetric "media" fog... (Message 1 to 5 of 5)  
From:  Light Beam 
Subject: Volumetric "media" fog...
Date: 1 Apr 2002 12:11:30
Message: <3ca894c2@news.povray.org>
Can somebody can help me to simulate an "Atmospheric blue media" like
Terragen does (for example) this test scene following use the fog to
simulate it but I think I can does it better with medias... the fog is too
simple and the far spheres looks to be erased by the fog, I just want to
make them blue-er like when you look at far mountains at the morning...

// MEDIA test... without media so !

background {color rgb <0.1, 0.1, 0.8>}

light_source {<30, -30, 100> color rgb <1.0, 1.0, 0.9>
area_light <-10,-10,-10><10,10,10>,5,5
adaptive 2
jitter
circular
orient
}

plane {z,0 texture {pigment {color rgb <1.0, 1.0, 0.9>}}}

camera {location <0, 0, 1.7> look_at <0.0, 50.0, 1.0>}

#declare yy = 0;

#while (yy < 31)
 sphere {<3, yy*8, 1>1 pigment {color rgb <0.7, 0.1, 0.2>}}
 sphere {<-3, yy*8, 1>1 pigment {color rgb <0.7, 0.1, 0.2>}}
 #declare yy = yy + 1;
#end

fog {
  fog_type 1
  distance 150
  color rgb <0.5, 0.5, 0.8>
}


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From: Peter Popov
Subject: Re: Volumetric "media" fog...
Date: 1 Apr 2002 15:55:04
Message: <oohhausnji40qifjrgv6g2jl8o8308hvbq@4ax.com>
On Mon, 1 Apr 2002 19:13:00 +0200, "_Light_Beam_" <fac### [at] aolcom>
wrote:

>the far spheres looks to be erased by the fog, I just want to
>make them blue-er like when you look at far mountains at the morning...

Have you tried filtering fog?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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From: RAY
Subject: Re: Volumetric "media" fog...
Date: 1 Apr 2002 19:21:28
Message: <3ca8f988$1@news.povray.org>
> Can somebody can help me to simulate an "Atmospheric blue media" like
> Terragen does (for example) this test scene following use the fog to
> simulate it but I think I can does it better with medias... the fog is too
> simple and the far spheres looks to be erased by the fog, I just want to
> make them blue-er like when you look at far mountains at the morning...
>
<snip>
Air _scatters_ light.  Try scattering media.
__________________
 RAY


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From:  Light Beam 
Subject: Re: Volumetric "media" fog...
Date: 2 Apr 2002 14:23:03
Message: <3caa0517@news.povray.org>
I try scattering media, but I can't tune it ! my blue sky become black an no
media appear...


3ca8f988$1@news.povray.org...
>
> > Can somebody can help me to simulate an "Atmospheric blue media" like
> > Terragen does (for example) this test scene following use the fog to
> > simulate it but I think I can does it better with medias... the fog is
too
> > simple and the far spheres looks to be erased by the fog, I just want to
> > make them blue-er like when you look at far mountains at the morning...
> >
> <snip>
> Air _scatters_ light.  Try scattering media.
> __________________
>  RAY
>
>
>


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From: Peter Popov
Subject: Re: Volumetric "media" fog...
Date: 2 Apr 2002 15:54:27
Message: <o76kauks268umqjlc3jr4rlrv15inljk3t@4ax.com>
On Tue, 2 Apr 2002 21:24:36 +0200, "_Light_Beam_" <fac### [at] aolcom>
wrote:

>I try scattering media, but I can't tune it ! my blue sky become black an no
>media appear...

Remember that light gets scattered more when it passes through more
media. Also, I've found extinction 0.1 to be a good value for
atmospheric media. Don't use isotropic scattering, Rayleigh seems best
fit for the purpose. Lastly, before you venture into media, I still
think the effect you're after can be achieved by adding filter or
transmit to the color of your fog, without any media whatsoever.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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