> Can somebody can help me to simulate an "Atmospheric blue media" like
> Terragen does (for example) this test scene following use the fog to
> simulate it but I think I can does it better with medias... the fog is too
> simple and the far spheres looks to be erased by the fog, I just want to
> make them blue-er like when you look at far mountains at the morning...
>
<snip>
Air _scatters_ light. Try scattering media.
__________________
RAY
Post a reply to this message
|