|
![](/i/fill.gif) |
"Peter Popov" wrote:
> In what other way would you calculate gravity?
By not dealing with the weight? For example the user could instead specify
how many units a particle should fall down in one clock unit.
However, I do see the connection between kilograms and particle systems, I'm
just pointing out that it's not a requirement.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
On Thu, 21 Mar 2002 23:32:56 +0100, "Rune"
<run### [at] mobilixnet dk> wrote:
>By not dealing with the weight? For example the user could instead specify
>how many units a particle should fall down in one clock unit.
If you want to do it this way, you have to assign a POV unit to
acceleration (which has a known direction and so only its magnitude
matters) <g>
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
Post a reply to this message
|
![](/i/fill.gif) |