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"Peter Popov" wrote:
> In what other way would you calculate gravity?
By not dealing with the weight? For example the user could instead specify
how many units a particle should fall down in one clock unit.
However, I do see the connection between kilograms and particle systems, I'm
just pointing out that it's not a requirement.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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