Dan Johnson wrote:
> But if you use a parabola and a point light to make a parallel light, only the> light that bounces off the parabola is parallel, you have to block the rest of> the light somehow.
conical spotlight
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David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
David Fontaine wrote:
> Dan Johnson wrote:>> > But if you use a parabola and a point light to make a parallel light, only the> > light that bounces off the parabola is parallel, you have to block the rest of> > the light somehow.>> conical spotlight>> --> David Fontaine <dav### [at] faricynet> ICQ 55354965> My raytracing gallery: http://davidf.faricy.net/
Looked in documentation don't see it. Unless you mean the spotlight source, but
that has an umbra, and penumbra. I don't know how to make that light source act
like a perfect cone light.
Dan Johnson
Dan Johnson wrote:
> > Looked in documentation don't see it. Unless you mean the spotlight source, but> that has an umbra, and penumbra. I don't know how to make that light source act> like a perfect cone light.>
The penumbra can be eliminated by setting the "falloff" and "radius" parameters
to an equal value. This should give what I'd call a "perfect cone light".
I'm not sure what you mean by it having an umbra. Obviously it will cast
shadows.
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Margus Ramst
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