Dan Johnson wrote:
>
> Looked in documentation don't see it. Unless you mean the spotlight source, but
> that has an umbra, and penumbra. I don't know how to make that light source act
> like a perfect cone light.
>
The penumbra can be eliminated by setting the "falloff" and "radius" parameters
to an equal value. This should give what I'd call a "perfect cone light".
I'm not sure what you mean by it having an umbra. Obviously it will cast
shadows.
--
Margus Ramst
Personal e-mail: mar### [at] peak edu ee
TAG (Team Assistance Group) e-mail: mar### [at] tag povray org
Home page http://www.hot.ee/margusrt
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