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David Fontaine wrote:
> Dan Johnson wrote:
>
> > But if you use a parabola and a point light to make a parallel light, only the
> > light that bounces off the parabola is parallel, you have to block the rest of
> > the light somehow.
>
> conical spotlight
>
> --
> David Fontaine <dav### [at] faricy net> ICQ 55354965
> My raytracing gallery: http://davidf.faricy.net/
Looked in documentation don't see it. Unless you mean the spotlight source, but
that has an umbra, and penumbra. I don't know how to make that light source act
like a perfect cone light.
Dan Johnson
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