|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Can I transform an object like this (for example):
------ ----------
| | | /
| | -----> | /
| | | /
| | | /
------ -----
Using either straight POV-Ray or MegaPOV?
If this is in a FAQ somewhere, I apologize. I remember reading about
non-uniform transformations somewhere, but I don't remember where or
what.
--
Francois Labreque | And a four year old carelessly banging on a toy
flabreq | piano is not only 'music', it's probably the last
@ | moment of 'artistic purity' they'll ever enjoy
attglobal.net | before outside influences start corrupting their
| expression. - Chris R.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Tue, 10 Oct 2000 22:45:06 -0400, Francois Labreque wrote:
>If this is in a FAQ somewhere, I apologize. I remember reading about
>non-uniform transformations somewhere, but I don't remember where or
>what.
It's in the VFAQ. The short answer is no.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights --
http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ron Parker wrote:
>
> On Tue, 10 Oct 2000 22:45:06 -0400, Francois Labreque wrote:
> >If this is in a FAQ somewhere, I apologize. I remember reading about
> >non-uniform transformations somewhere, but I don't remember where or
> >what.
>
> It's in the VFAQ. The short answer is no.
Thanks.
--
Francois Labreque | And a four year old carelessly banging on a toy
flabreq | piano is not only 'music', it's probably the last
@ | moment of 'artistic purity' they'll ever enjoy
attglobal.net | before outside influences start corrupting their
| expression. - Chris R.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
If you create your object as a triangle mesh, you can simulate that kind
of transformation by moving the vertices (as most mesh modellers do).
There's even an utility for this:
http://www.geocities.com/ccolefax/pcm.html
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Francois Labreque wrote:
>
> Can I transform an object like this (for example):
>
You could probably do it with isosurfaces (AFAICS by applying your
transformation function to the (x,y,z) parameters of the isosurface function).
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Margus Ramst <mar### [at] peakeduee> wrote:
: AFAICS
What does that mean?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"as far as I can say" ?
Warp schrieb in Nachricht <39e5dc3f@news.povray.org>...
>Margus Ramst <mar### [at] peakeduee> wrote:
>: AFAICS
>
> What does that mean?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Warp wrote:
>
> Margus Ramst <mar### [at] peakeduee> wrote:
> : AFAICS
>
> What does that mean?
>
As Far As I Can See
--
Margus Ramst
Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Francois Labreque wrote:
>
> Can I transform an object like this (for example):
>
> ------ ----------
> | | | /
> | | -----> | /
> | | | /
> | | | /
> ------ -----
>
> Using either straight POV-Ray or MegaPOV?
>
> If this is in a FAQ somewhere, I apologize. I remember reading about
> non-uniform transformations somewhere, but I don't remember where or
> what.
You can go to
> ------ ------
> | | / /
> | | -----> / /
> | | / /
> | | / /
> ------ -----
And make your object the union of the original and the skewed.
--
BBN decides to enforce patent on @.
Files suit against everyone for back royalties at
1 penny per email. Details to follow.
-- The Iron Webmaster, 130
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |