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If you create your object as a triangle mesh, you can simulate that kind
of transformation by moving the vertices (as most mesh modellers do).
There's even an utility for this:
http://www.geocities.com/ccolefax/pcm.html
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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