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|  |  | Can I transform an object like this (for example):
 ------            ----------
|      |          |         /
|      |  ----->  |        /
|      |          |       /
|      |          |      /
 ------            -----
Using either straight POV-Ray or MegaPOV?
If this is in a FAQ somewhere, I apologize.  I remember reading about
non-uniform transformations somewhere, but I don't remember where or
what.
-- 
Francois Labreque | And a four year old carelessly banging on a toy
     flabreq      | piano is not only 'music', it's probably the last
        @         | moment of 'artistic purity' they'll ever enjoy
  attglobal.net   | before outside influences start corrupting their
                  | expression.    - Chris R.
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|  |  | On Tue, 10 Oct 2000 22:45:06 -0400, Francois Labreque wrote:
>If this is in a FAQ somewhere, I apologize.  I remember reading about
>non-uniform transformations somewhere, but I don't remember where or
>what.
It's in the VFAQ.  The short answer is no.
-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html
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|  |  | Ron Parker wrote:
> 
> On Tue, 10 Oct 2000 22:45:06 -0400, Francois Labreque wrote:
> >If this is in a FAQ somewhere, I apologize.  I remember reading about
> >non-uniform transformations somewhere, but I don't remember where or
> >what.
> 
> It's in the VFAQ.  The short answer is no.
Thanks.
-- 
Francois Labreque | And a four year old carelessly banging on a toy
     flabreq      | piano is not only 'music', it's probably the last
        @         | moment of 'artistic purity' they'll ever enjoy
  attglobal.net   | before outside influences start corrupting their
                  | expression.    - Chris R.
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|  |  | If you create your object as a triangle mesh, you can simulate that kind
of transformation by moving the vertices (as most mesh modellers do).
  There's even an utility for this:
http://www.geocities.com/ccolefax/pcm.html
-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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|  |  | Francois Labreque wrote:
> 
> Can I transform an object like this (for example):
> 
You could probably do it with isosurfaces (AFAICS by applying your
transformation function to the (x,y,z) parameters of the isosurface function).
-- 
Margus Ramst
Personal e-mail: mar### [at] peak edu  ee
TAG (Team Assistance Group) e-mail: mar### [at] tag  povray  org Post a reply to this message
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|  |  | Margus Ramst <mar### [at] peak edu  ee> wrote:
: AFAICS
  What does that mean?
-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/ Post a reply to this message
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|  |  | "as far as I can say" ?
Warp schrieb in Nachricht <39e5dc3f@news.povray.org>...
>Margus Ramst <mar### [at] peak edu  ee> wrote:
>: AFAICS
>
>  What does that mean? Post a reply to this message
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|  |  | Warp wrote:
> 
> Margus Ramst <mar### [at] peak edu  ee> wrote:
> : AFAICS
> 
>   What does that mean?
> 
As Far As I Can See
-- 
Margus Ramst
Personal e-mail: mar### [at] peak  edu  ee
TAG (Team Assistance Group) e-mail: mar### [at] tag  povray  org Post a reply to this message
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|  |  | Francois Labreque wrote:
> 
> Can I transform an object like this (for example):
> 
>  ------            ----------
> |      |          |         /
> |      |  ----->  |        /
> |      |          |       /
> |      |          |      /
>  ------            -----
> 
> Using either straight POV-Ray or MegaPOV?
> 
> If this is in a FAQ somewhere, I apologize.  I remember reading about
> non-uniform transformations somewhere, but I don't remember where or
> what. 
	You can go to 
 
>  ------                ------
> |      |             /      /
> |      |  ----->    /      /
> |      |           /      /
> |      |          /      /
>  ------            -----
	And make your object the union of the original and the skewed. 
-- 
BBN decides to enforce patent on @.
Files suit against everyone for back royalties at 
1 penny per email. Details to follow.
	-- The Iron Webmaster, 130
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