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From: David Vincent-Jones
Subject: Animation
Date: 30 Oct 1999 12:41:48
Message: <381b1fcc@news.povray.org>
Which , if any, animation programs are directly able to take POV Ray output
files as they are produced and create an AVI or MPEG clip.
The descriptions that I am seeing, so far, look as if most programs are only
assembling a series of frames.


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From: omniVERSE
Subject: Re: Animation
Date: 30 Oct 1999 14:51:13
Message: <381b3e21@news.povray.org>
None I know of for Mpeg.  I found this one program which mentions Mpeg
output.  Quote, "Output to PostScript, popular image files, as well as
animation and direct MPEG video generation are also available.", unquote.
It's a part of that particular program I guess.  URL telling very little of
it: http://www.mayon.ro/redhat.dir/redhat/redhat/softdir/detail.phtml32.html
DTA, aka Daves Targa Animator, could compile each frame one at a time into
it's proprietary format of Flt.  The most recent version can do the Avi
though I don't know if it can append each frame into the Avi file on the
fly.  Guessing it actually could though. URL here:
http://www.sapere.com/dearmad/

Bob

David Vincent-Jones <geo### [at] galaxynetcom> wrote in message
news:381b1fcc@news.povray.org...
> Which , if any, animation programs are directly able to take POV Ray
output
> files as they are produced and create an AVI or MPEG clip.
> The descriptions that I am seeing, so far, look as if most programs are
only
> assembling a series of frames.
>
>


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From: Nieminen Juha
Subject: Re: Animation
Date: 31 Oct 1999 03:16:27
Message: <381bfadb@news.povray.org>
David Vincent-Jones <geo### [at] galaxynetcom> wrote:
: Which , if any, animation programs are directly able to take POV Ray output
: files as they are produced and create an AVI or MPEG clip.
: The descriptions that I am seeing, so far, look as if most programs are only
: assembling a series of frames.

  I don't understand. The povray output are frames, so any program that
assembles a series of frames will do it.
  Perhaps you could formulate your question better?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: David Vincent-Jones
Subject: Re: Animation
Date: 31 Oct 1999 17:25:20
Message: <381cc1d0@news.povray.org>
Let me try again;
Rather than produce 500 frames which are to be stored prior to assembly and
compression I had hoped that there would be a program that took the
individual frames as they were produced and create the AVI on the 'fly'
without burdening my system with the multiple frames.

Maybe I should have asked, what is the best software solution to producing
AVI specifically from POV Ray?

Nieminen Juha <war### [at] punarastascstutfi> wrote in message
news:381bfadb@news.povray.org...
> David Vincent-Jones <geo### [at] galaxynetcom> wrote:
> : Which , if any, animation programs are directly able to take POV Ray
output
> : files as they are produced and create an AVI or MPEG clip.
> : The descriptions that I am seeing, so far, look as if most programs are
only
> : assembling a series of frames.
>
>   I don't understand. The povray output are frames, so any program that
> assembles a series of frames will do it.
>   Perhaps you could formulate your question better?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Rick
Subject: Re: Animation
Date: 1 Nov 1999 05:56:06
Message: <381d71c6@news.povray.org>
I dont think you can do this, not untill POVray directly supports AVI or
MPEG export

I have always used the huge stock of frames method !

Rick
David Vincent-Jones <geo### [at] galaxynetcom> wrote in message
news:381cc1d0@news.povray.org...
> Let me try again;
> Rather than produce 500 frames which are to be stored prior to assembly
and
> compression I had hoped that there would be a program that took the
> individual frames as they were produced and create the AVI on the 'fly'
> without burdening my system with the multiple frames.
>
> Maybe I should have asked, what is the best software solution to producing
> AVI specifically from POV Ray?
>
> Nieminen Juha <war### [at] punarastascstutfi> wrote in message
> news:381bfadb@news.povray.org...
> > David Vincent-Jones <geo### [at] galaxynetcom> wrote:
> > : Which , if any, animation programs are directly able to take POV Ray
> output
> > : files as they are produced and create an AVI or MPEG clip.
> > : The descriptions that I am seeing, so far, look as if most programs
are
> only
> > : assembling a series of frames.
> >
> >   I don't understand. The povray output are frames, so any program that
> > assembles a series of frames will do it.
> >   Perhaps you could formulate your question better?
> >
> > --
> > main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*-
Warp -*/
>
>


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From: omniVERSE
Subject: Re: Animation
Date: 1 Nov 1999 08:34:20
Message: <381d96dc@news.povray.org>
I say again, I think DTA32 will do it even though I haven't checked.  All
you'd need do is append each frame as a post command via the INI file and
delete the frame after that.  A batch file would be needed also, use it to
set up DTA for the input with required parameters.  I may want to give DTA32
a try again myself just to see if this works.

Bob

Rick <pov### [at] dialpipexcom> wrote in message
news:381d71c6@news.povray.org...
> I dont think you can do this, not untill POVray directly supports AVI or
> MPEG export
>
> I have always used the huge stock of frames method !
>
> Rick
> David Vincent-Jones <geo### [at] galaxynetcom> wrote in message
> news:381cc1d0@news.povray.org...
> > Let me try again;
> > Rather than produce 500 frames which are to be stored prior to assembly
> and
> > compression I had hoped that there would be a program that took the
> > individual frames as they were produced and create the AVI on the 'fly'
> > without burdening my system with the multiple frames.
> >
> > Maybe I should have asked, what is the best software solution to
producing
> > AVI specifically from POV Ray?
> >
> > Nieminen Juha <war### [at] punarastascstutfi> wrote in message
> > news:381bfadb@news.povray.org...
> > > David Vincent-Jones <geo### [at] galaxynetcom> wrote:
> > > : Which , if any, animation programs are directly able to take POV Ray
> > output
> > > : files as they are produced and create an AVI or MPEG clip.
> > > : The descriptions that I am seeing, so far, look as if most programs
> are
> > only
> > > : assembling a series of frames.
> > >
> > >   I don't understand. The povray output are frames, so any program
that
> > > assembles a series of frames will do it.
> > >   Perhaps you could formulate your question better?
> > >
> > > --
> > >
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*-
> Warp -*/
> >
> >
>
>


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From: Ken
Subject: Re: Animation
Date: 2 Nov 1999 03:34:45
Message: <381EA144.2CE061E0@pacbell.net>
omniVERSE wrote:
> 
> I say again, I think DTA32 will do it even though I haven't checked.  All
> you'd need do is append each frame as a post command via the INI file and
> delete the frame after that.  A batch file would be needed also, use it to
> set up DTA for the input with required parameters.  I may want to give DTA32
> a try again myself just to see if this works.

  IF it would work, and I'm not saying it will, I can only imagine
the amount of time overhead it would add to a long animation rendering
session. While disk space is still at a premium for some people it is
not nearly so for as many as it used to be. There is also the issue of
which command line parameters to use for the best results. Personaly
when I compile my animations I like to try different features like
frame averaging and specifying different frame speeds to optimize the
final animation to my liking. If you have it done automaticaly for you
there is a risk that the final animation will not be what you want
it to be and all of your render time is wasted with no recourse for
correction.

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: omniVERSE
Subject: Re: Animation
Date: 2 Nov 1999 06:47:33
Message: <381ecf55@news.povray.org>
Ah, except that I think the Avi could be made with no compression and later
the frames extracted to redo in another way.  Again, I have little to no
experience with DTA32 and its Avi feature.

Bob

Ken <tyl### [at] pacbellnet> wrote in message
news:381EA144.2CE061E0@pacbell.net...
>
> If you have it done automaticaly for you
> there is a risk that the final animation will not be what you want
> it to be and all of your render time is wasted with no recourse for
> correction.
>


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From: David Vincent-Jones
Subject: Re: Animation
Date: 3 Nov 1999 20:56:52
Message: <3820e7e4@news.povray.org>
Ken;
What approach do you take to 'frame averaging'
Can you achieve good intermediate frames from this?

Ken <tyl### [at] pacbellnet> wrote in message
news:381EA144.2CE061E0@pacbell.net...
>
>
> omniVERSE wrote:
> >
> > I say again, I think DTA32 will do it even though I haven't checked.
All
> > you'd need do is append each frame as a post command via the INI file
and
> > delete the frame after that.  A batch file would be needed also, use it
to
> > set up DTA for the input with required parameters.  I may want to give
DTA32
> > a try again myself just to see if this works.
>
>   IF it would work, and I'm not saying it will, I can only imagine
> the amount of time overhead it would add to a long animation rendering
> session. While disk space is still at a premium for some people it is
> not nearly so for as many as it used to be. There is also the issue of
> which command line parameters to use for the best results. Personaly
> when I compile my animations I like to try different features like
> frame averaging and specifying different frame speeds to optimize the
> final animation to my liking. If you have it done automaticaly for you
> there is a risk that the final animation will not be what you want
> it to be and all of your render time is wasted with no recourse for
> correction.
>
> --
> Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Shawn Fumo
Subject: Re: Animation
Date: 6 Nov 1999 21:54:52
Message: <3824EACA.29F0@the-spa.com>
> Ah, except that I think the Avi could be made with no compression and later
> the frames extracted to redo in another way.  Again, I have little to no
> experience with DTA32 and its Avi feature.

Of course in that case, the AVI file would likely be the same size as
all of the frames seperate anyways, unless you take into account the
overhead of an OS for storing multiple files.

If that was the case, an alternative might be to call out to add each
file into a zip file. Then when you were going to make a movie, you
could temp. uncompress them all, or you could then make a script to
unzip them one at a time and add to an animation. That way you would
still have the zip file to work with in case something goes wrong.

I personally use png files for the frames of an animation and then zip
them up into one file. Then I unzip and do any necessary conversions
when the time comes...

Shawn =)

P.S. Just as a note, I found Bumper to be an extremely handy program
when doing test renders of animations. If anyone is not familiar with
it, it will take a bunch of loose frames and play them out without
actually making a movie. I couldn't get the real frame rate with it on
my 100mhz (having to decompress png probably didn't help it any), but it
was great to preview.

-------
sha### [at] the-spacom
http://www.the-spa.com/shawn.fumo/
-------


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