POV-Ray : Newsgroups : povray.advanced-users : Animation : Re: Animation Server Time
30 Jul 2024 08:20:54 EDT (-0400)
  Re: Animation  
From: David Vincent-Jones
Date: 3 Nov 1999 20:56:52
Message: <3820e7e4@news.povray.org>
Ken;
What approach do you take to 'frame averaging'
Can you achieve good intermediate frames from this?

Ken <tyl### [at] pacbellnet> wrote in message
news:381EA144.2CE061E0@pacbell.net...
>
>
> omniVERSE wrote:
> >
> > I say again, I think DTA32 will do it even though I haven't checked.
All
> > you'd need do is append each frame as a post command via the INI file
and
> > delete the frame after that.  A batch file would be needed also, use it
to
> > set up DTA for the input with required parameters.  I may want to give
DTA32
> > a try again myself just to see if this works.
>
>   IF it would work, and I'm not saying it will, I can only imagine
> the amount of time overhead it would add to a long animation rendering
> session. While disk space is still at a premium for some people it is
> not nearly so for as many as it used to be. There is also the issue of
> which command line parameters to use for the best results. Personaly
> when I compile my animations I like to try different features like
> frame averaging and specifying different frame speeds to optimize the
> final animation to my liking. If you have it done automaticaly for you
> there is a risk that the final animation will not be what you want
> it to be and all of your render time is wasted with no recourse for
> correction.
>
> --
> Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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