POV-Ray : Newsgroups : povray.advanced-users : Not so smooth-triangles Server Time
26 Nov 2024 22:39:51 EST (-0500)
  Not so smooth-triangles (Message 1 to 6 of 6)  
From: io175836
Subject: Not so smooth-triangles
Date: 12 Aug 1999 11:03:51
Message: <37B2E254.ED24CA0D@Student.IO.TUDelft.NL>
Hiya everbody

I've created a complex smooth_triangle mesh with 90' corners in it. Wich
worked perfectly fine exept for the fact that the mesh seems to darken
at the edges of the mesh. I've tried every possible way of lighting it,
but i can't seem to get rid of these patches.

Why does this happen and how can you eliminate it?

Maurits Dekker


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From: Ken
Subject: Re: Not so smooth-triangles
Date: 12 Aug 1999 11:34:50
Message: <37B2E965.469BE741@pacbell.net>
io175836 wrote:
> 
> Hiya everbody
> 
> I've created a complex smooth_triangle mesh with 90' corners in it. Wich
> worked perfectly fine exept for the fact that the mesh seems to darken
> at the edges of the mesh. I've tried every possible way of lighting it,
> but i can't seem to get rid of these patches.
> 
> Why does this happen and how can you eliminate it?
> 
> Maurits Dekker

Try working with different values of diffuse and ambient in you finish statement
and you should be able to minimize the effect you are seeing.

-- 
Ken Tyler

See my 700+ Povray and 3D Rendering and Raytracing Links at:
http://home.pacbell.net/tylereng/index.html


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From: Chris Huff
Subject: Re: Not so smooth-triangles
Date: 12 Aug 1999 11:47:43
Message: <37B2ECC3.E7AF9732@compuserve.com>
I think what you are seeing is the effect caused when POV tries to
render a surface that points away from it. The smooth_triangle is flat,
but is shaded as if it was curved, so you can see past what would be the
outline of the object. The only way around it that I know of is not to
use smooth triangles.


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From: Lance Birch
Subject: Re: Not so smooth-triangles
Date: 12 Aug 1999 12:44:51
Message: <37b2fa03@news.povray.org>
Sometimes the computed normals on edges that are meant to be sharp end up
being shaded causing extreme shading... I've had that problem a few times.
The way to get around it is to set a limiting angle at which it doesn't
computer a normal and makes it a flat triangle.  (maybe)

--
Lance.


---
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io175836 wrote in message <37B2E254.ED24CA0D@Student.IO.TUDelft.NL>...
>Hiya everbody
>
>I've created a complex smooth_triangle mesh with 90' corners in it. Wich
>worked perfectly fine exept for the fact that the mesh seems to darken
>at the edges of the mesh. I've tried every possible way of lighting it,
>but i can't seem to get rid of these patches.
>
>Why does this happen and how can you eliminate it?
>
>Maurits Dekker


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From: Noah A
Subject: Re: Not so smooth-triangles
Date: 14 Aug 1999 15:14:37
Message: <37B5C02C.C21FA239@powersurfr.com>
i have this problem too. however tweaking the diffuse settings is a big help
look at my IW-A500 case (second pic) in my last post in povray.bin.images

io175836 wrote:

> Hiya everbody
>
> I've created a complex smooth_triangle mesh with 90' corners in it. Wich
> worked perfectly fine exept for the fact that the mesh seems to darken
> at the edges of the mesh. I've tried every possible way of lighting it,
> but i can't seem to get rid of these patches.
>
> Why does this happen and how can you eliminate it?
>
> Maurits Dekker


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From: Goran Begicevic
Subject: Re: Not so smooth-triangles
Date: 7 Dec 1999 10:26:46
Message: <384D2737.B8F1C847@tidax.se>
Sounds like artifacts one gets when normals for vertices point in bad
direction. 
I guess that utility that made your mesh-file screwed up some normals.

io175836 wrote:
> 
> Hiya everbody
> 
> I've created a complex smooth_triangle mesh with 90' corners in it. Wich
> worked perfectly fine exept for the fact that the mesh seems to darken
> at the edges of the mesh. I've tried every possible way of lighting it,
> but i can't seem to get rid of these patches.
> 
> Why does this happen and how can you eliminate it?
> 
> Maurits Dekker


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