POV-Ray : Newsgroups : povray.advanced-users : Not so smooth-triangles : Re: Not so smooth-triangles Server Time
30 Jul 2024 10:20:56 EDT (-0400)
  Re: Not so smooth-triangles  
From: Chris Huff
Date: 12 Aug 1999 11:47:43
Message: <37B2ECC3.E7AF9732@compuserve.com>
I think what you are seeing is the effect caused when POV tries to
render a surface that points away from it. The smooth_triangle is flat,
but is shaded as if it was curved, so you can see past what would be the
outline of the object. The only way around it that I know of is not to
use smooth triangles.


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