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Oh yes!! Absolutely!! Please do!!
Thanks a lot for the trouble!!
Thomas
"Philippe_Gibone" <Ph.### [at] wanadoofr> schreef in bericht
news:3ed8e984@news.povray.org...
> Hi there,
>
> I'm working on a mathematical model of the seashells (kind of things that
> Shelly does), is there any interest among the community that I turn it
into
> a MORAY plugin ? That a lot of work so I'll do it only if some of you
think
> they can use it.
>
> Here are some samples (to test the macro)
>
> Philippe Gibone
>
>
>
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I considered registering Shelly, but it seems it is not being developed
anymore.
So I can only encourage you to go on. It looks like a very cool script you
are doing.
What about texture mapping?
Gunnar
"Philippe_Gibone" <Ph.### [at] wanadoofr> skrev i en meddelelse
news:3ed8e984@news.povray.org...
> Hi there,
>
> I'm working on a mathematical model of the seashells (kind of things that
> Shelly does), is there any interest among the community that I turn it
into
> a MORAY plugin ? That a lot of work so I'll do it only if some of you
think
> they can use it.
>
> Here are some samples (to test the macro)
>
> Philippe Gibone
>
>
>
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Hi Gunnar
> What about texture mapping?
For the time being I'm working on the shape of the shells, but every idea is
good to take. So far, a shell is a mesh2 object, so there are a lot of
possibilities for the texturing.
pgb
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Philippe_Gibone wrote:
> Hi Gunnar
>
>
>>What about texture mapping?
>
>
> For the time being I'm working on the shape of the shells, but every idea is
> good to take. So far, a shell is a mesh2 object, so there are a lot of
> possibilities for the texturing.
>
> pgb
>
>
To be more precise: When the shape of the shell grows - so does the
texture. Some kind of "context sensitive" texturemapping is the general
idea. If you define a standard size/form/projection - and then let it
grow from there.
Another Idea - you are probably familiar with bioform and l-parser and
such systems - so a rule based system with fractal capabilities - where
you can add shapes to the base shape - but you've probably thought of
that already.
:-)
Gunnar
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> To be more precise: When the shape of the shell grows - so does the
> texture. Some kind of "context sensitive" texturemapping is the general
> idea. If you define a standard size/form/projection - and then let it
> grow from there.
This kind of thing should be possible
>
> Another Idea - you are probably familiar with bioform and l-parser and
> such systems - so a rule based system with fractal capabilities - where
> you can add shapes to the base shape - but you've probably thought of
> that already.
The basic Idea I'm putting on the tracks is : add modifiers on a basic shape
;-). But I didn't think of every possible modifiers so : welcome to new
ideas.
Philippe Gibone
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