> To be more precise: When the shape of the shell grows - so does the
> texture. Some kind of "context sensitive" texturemapping is the general
> idea. If you define a standard size/form/projection - and then let it
> grow from there.
This kind of thing should be possible
>
> Another Idea - you are probably familiar with bioform and l-parser and
> such systems - so a rule based system with fractal capabilities - where
> you can add shapes to the base shape - but you've probably thought of
> that already.
The basic Idea I'm putting on the tracks is : add modifiers on a basic shape
;-). But I didn't think of every possible modifiers so : welcome to new
ideas.
Philippe Gibone
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