POV-Ray : Newsgroups : moray.win : Re: SeaShell : Re: SeaShell Server Time
28 Sep 2024 18:28:40 EDT (-0400)
  Re: SeaShell  
From: Philippe Gibone
Date: 2 Jun 2003 16:48:39
Message: <3edbb827$1@news.povray.org>
> To be more precise: When the shape of the shell grows - so does the
> texture. Some kind of "context sensitive" texturemapping is the general
> idea. If you define a standard size/form/projection - and then let it
> grow from there.

This kind of thing should be possible
>

> Another Idea - you are probably familiar with bioform and l-parser and
> such systems - so a rule based system with fractal capabilities - where
> you can add shapes to the base shape - but you've probably thought of
> that already.
The basic Idea I'm putting on the tracks is : add modifiers on a basic shape
;-). But I didn't think of every possible modifiers so : welcome to new
ideas.

Philippe Gibone


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