Philippe_Gibone wrote:
> Hi Gunnar
>
>
>>What about texture mapping?
>
>
> For the time being I'm working on the shape of the shells, but every idea is
> good to take. So far, a shell is a mesh2 object, so there are a lot of
> possibilities for the texturing.
>
> pgb
>
>
To be more precise: When the shape of the shell grows - so does the
texture. Some kind of "context sensitive" texturemapping is the general
idea. If you define a standard size/form/projection - and then let it
grow from there.
Another Idea - you are probably familiar with bioform and l-parser and
such systems - so a rule based system with fractal capabilities - where
you can add shapes to the base shape - but you've probably thought of
that already.
:-)
Gunnar
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