POV-Ray : Newsgroups : moray.win : Re: SeaShell : Re: SeaShell Server Time
28 Jun 2024 23:34:36 EDT (-0400)
  Re: SeaShell  
From: Gunnar Langemark
Date: 2 Jun 2003 14:42:58
Message: <3EDB9AB3.40605@langemark.com>
Philippe_Gibone wrote:
> Hi Gunnar
> 
> 
>>What about texture mapping?
> 
> 
> For the time being I'm working on the shape of the shells, but every idea is
> good to take. So far, a shell is a mesh2 object, so there are a lot of
> possibilities for the texturing.
> 
> pgb
> 
> 
To be more precise: When the shape of the shell grows - so does the 
texture. Some kind of "context sensitive" texturemapping is the general 
idea. If you define a standard size/form/projection - and then let it 
grow from there.

Another Idea - you are probably familiar with bioform and l-parser and 
such systems - so a rule based system with fractal capabilities - where 
you can add shapes to the base shape - but you've probably thought of 
that already.

:-)

Gunnar


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