POV-Ray : Newsgroups : moray.win : Proposed update to Isosurface plugin Server Time
1 Jul 2024 03:31:44 EDT (-0400)
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From: Marc Jacquier
Subject: Re: Proposed update to Isosurface plugin
Date: 27 Feb 2003 02:09:08
Message: <3e5db994@news.povray.org>

3e5d5574@news.povray.org...
> It can be found at http://ca.geocities.com/morayplugin/

Thank you :-)

> I'm not sure what the question is.
> I think your saying the plugin takes up lots of room, and it's annoying to
> continuously click and drag up/down to see all the parts.

Yes that was the question.

> Unfortunately
> Fullmoon doesn't offer a way to collapse some of the controls.

:-/

> At least I think it's annoying, and I try to make my plugins small.
>
Ok thank you again

Marc


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From: Thomas de Groot
Subject: Re: Proposed update to Isosurface plugin
Date: 28 Feb 2003 08:46:02
Message: <3e5f681a@news.povray.org>
Stephen,
I like your plugin, and it is very useful. Also I think the update is going
to improve it. The 'Display output' will certainly make things easier for
showing what one is doing.
A question: is there a reason (yes, of course there is!! ;-> ) for the
texture being declared separately from the Moray standard declaration? It
does not matter too much, but now there is no way to make de texture 'local'
or 'world' or 'parent'. Again, I can live with this, just wondering.

Thomas

"StephenS" <ssh### [at] echelonca> schreef in bericht
news:3e5998e0@news.povray.org...
> I am working on some changes to my Isosurface plugin.
>
> A 'Display output' button, which will list all of the options the plugin
> outputs to Pov. It will appear in a window like the 'About this plugin'
> button. You can look at all of the declares (full length), any options,
and
> the function statement. Moray's scale, rotate, translate, will only appear
> as the word 'Transformations'.
>
> A wireframe detail level. I'm not happy with the current wireframe for the
> contained_by sphere. I think 2 or 3 options for wireframes with less
detail
> can be useful.
>
> I'm currently saving all #declare statements as strings, whether there
used
> or not. Changing unused #declare statements to something else will
hopefully
> reduce the file size when saved.
>
> Comments welcome on these changes, or other changes you'd like to see.
>
> Stephen
>
>


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From: StephenS
Subject: Re: Proposed update to Isosurface plugin
Date: 28 Feb 2003 20:44:18
Message: <3e601072@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:3e5f681a@news.povray.org...
...
> I like your plugin, and it is very useful.
...
Thank you :-)

> A question: is there a reason ... for the
> texture being declared separately from the Moray standard declaration?
...
This is a limitation of the Fullmoon Lua scripting plugin, which I used to
make my plugins. Without this added layer of simplification, I my not have
started to write plugins. Someday I would like to use VC++, but not today
:-)

Stephen


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From: Thomas de Groot
Subject: Re: Proposed update to Isosurface plugin
Date: 1 Mar 2003 03:17:05
Message: <3e606c81@news.povray.org>
"StephenS" <ssh### [at] echelonca> schreef in bericht
news:3e601072@news.povray.org...
>
> "Thomas de Groot" <t.d### [at] internlnet> wrote in message
> news:3e5f681a@news.povray.org...
> > A question: is there a reason ... for the
> > texture being declared separately from the Moray standard declaration?
> ...
> This is a limitation of the Fullmoon Lua scripting plugin, which I used to
> make my plugins. Without this added layer of simplification, I my not have
> started to write plugins. Someday I would like to use VC++, but not today
> :-)
Aah! Thank you! That answers it! Just keep up the good work.
I would like to do some programming again, like in the good old times, but
the clash between many things to do and a chronic lack of time somehow...
Ah, well!

Thomas


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From: StephenS
Subject: Re: Proposed update to Isosurface plugin
Date: 2 Mar 2003 14:20:17
Message: <3e625971$1@news.povray.org>
> I am working on some changes to my Isosurface plugin.
...
Could someone check my webpage and tell me if I'm making any sense,
including the Samples link.
http://ca.geocities.com/morayplugin/


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From: Marc Jacquier
Subject: Re: Proposed update to Isosurface plugin
Date: 2 Mar 2003 15:43:02
Message: <3e626cd6@news.povray.org>
Well it seems to work and to be neat.
Extra samples could be useful don't you think?
I have a f_ridged_mf  sea  and an asteroid with craters (based on Johannes
Dahlstrom function) somewhere on my HD, if you are interested :c)
Marc

3e625971$1@news.povray.org...
> > I am working on some changes to my Isosurface plugin.
> ...
> Could someone check my webpage and tell me if I'm making any sense,
> including the Samples link.
> http://ca.geocities.com/morayplugin/
>
>


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From: StephenS
Subject: Re: Proposed update to Isosurface plugin
Date: 2 Mar 2003 16:27:20
Message: <3e627738@news.povray.org>
> Well it seems to work and to be neat.
> Extra samples could be useful don't you think?
Yes :-)
After I posted and had some time to think about what I asked for, I realized
I didn't word my question very well. My question should have been: If you
were looking for what I've been upto, new/updated plugins, additional info
on how to use... What whould you like to see?
For example:
One zip file that inculdes everything, or at least one for each section.
One plugin per zip file so you can download only the ones you want.
Lots of simple fast to render samples.
One scene that shows many examples.
A totoral that leads me along to build a scene.(like the Subdivision
Tutorial for Moray).
A section for NYW(not yet working) plugins so poeple can coment on apparent
usefullness.
More\less pictures.
> I have a f_ridged_mf  sea  and an asteroid with craters (based on Johannes
> Dahlstrom function) somewhere on my HD, if you are interested :c)
> Marc
I'm interested, as long as the originating author has no problem.

Stephen


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From: Marc Jacquier
Subject: Re: Proposed update to Isosurface plugin
Date: 5 Mar 2003 04:14:31
Message: <3e65bff7@news.povray.org>

3e627738@news.povray.org...
    > One zip file that inculdes everything, or at least one for each
section.
    > One plugin per zip file so you can download only the ones you want.
If you ask to a DSL or modem connected user, you'll get different answers.
:)

    > Lots of simple fast to render samples.
Yes

    > One scene that shows many examples.
May be too confusing, don't you think?

    > A totoral that leads me along to build a scene.(like the Subdivision
    > Tutorial for Moray).
Shoul be nice :).

    > A section for NYW(not yet working) plugins so poeple can coment on
apparent
    > usefullness.
yes but wouldn't you get more feedback here?

    > More\less pictures.
Eeeerrrrrr less picture? what do you mean? :-p

    > I'm interested, as long as the originating author has no problem.
For the sea, I'm the author so, no problem.
I shall post it soon on Moray.binaries


p.b.s-f, so...

Cheers
Marc


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From: Thomas de Groot
Subject: Re: Proposed update to Isosurface plugin
Date: 6 Mar 2003 04:22:52
Message: <3e67136c@news.povray.org>
"StephenS" <ssh### [at] echelonca> schreef in bericht
news:3e627738@news.povray.org...
> For example:
> One plugin per zip file so you can download only the ones you want.
==> This would be the most straightforward, I think

> Lots of simple fast to render samples.
==> Yes, would be neat!

> A totoral that leads me along to build a scene.(like the Subdivision
> Tutorial for Moray).
==> Great!

> A section for NYW(not yet working) plugins so poeple can coment on
apparent
> usefullness.
==> Would be helpful

> More\less pictures.
==> Depends. Only if useful.

> > I have a f_ridged_mf  sea  and an asteroid with craters (based on
Johannes
> > Dahlstrom function) somewhere on my HD, if you are interested :c)
> > Marc
> I'm interested, as long as the originating author has no problem.
==> Concerning Marc's offer: I have been working also on an ocean
isosurface. Difficult. Examples like that, coming from different horizons,
would be very helpful. I can send you my ocean also (although I am not very
satisfied with it)

Thomas


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From: StephenS
Subject: Re: Proposed update to Isosurface plugin
Date: 19 Mar 2003 00:00:20
Message: <3e77f964@news.povray.org>
> I am working on some changes to my Isosurface plugin.
>
Minor update: now you can use names with spaces in the Texture Editor. The
plugin should now change any (space) to (underscore) in the name, just like
Moray does. Pov-ray needs a continuous name.
Isosurface1b3.zip

Stephen


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