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On Sat, 28 Apr 2001 12:43:28 -0700, Ryan Constantine wrote...
> the reason i prefer renaming is because other programs that use pov
> don't have the dialog like moray does. for example, texture view looks
> only for pvengine.exe. so if you were to try to render a megapov
> texture it wouldn't work. so to be safe, i do the renaming game. :)
Whatever works for you, but the only real POV application I use is Moray,
so I find the alt-F9 trick works well for me.
(or, what I really think)
Masochist...
<grin>
Bye for now,
Jamie.
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"Jamie Davison" <jam### [at] ntlworldcom> schrieb im
Newsbeitrag
news:MPG.155558dfe5cf4e079898f3@news.povray.org...
> On Sat, 28 Apr 2001 12:43:28 -0700, Ryan Constantine
wrote...
> > the reason i prefer renaming is because other programs
that use pov
> > don't have the dialog like moray does. for example,
texture view looks
> > only for pvengine.exe. so if you were to try to render
a megapov
> > texture it wouldn't work. so to be safe, i do the
renaming game. :)
>
> Whatever works for you, but the only real POV application
I use is Moray,
> so I find the alt-F9 trick works well for me.
>
> (or, what I really think)
Thanks for your help :)
I tried the "renaiming"-method and it worked fine,
is this also an easy way to upgrade to other enginges ? nice
:~)
by the font
are their maybe special 3d-fonts to use with moray, i
searched at povray, but found nothing.
maybe i try another way
by hkn
> Masochist...
>
> <grin>
>
> Bye for now,
> Jamie.
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"Lutz Kretzschmar" <lut### [at] stmuccom> schrieb im Newsbeitrag
news:vh5letspu0pjenfugrlkqbpaf0hfjtqdmh@4ax.com...
> Hi Hakan Kocaman, you recently wrote in moray.win:
>
> > i tried to use a special font (frozen dog treats) and
moray
> > showed it as > exspected, but as i rendered the whole
thing some of the
> POV-Ray may have trouble with the font, especially if the
characters
> you are using are above 128 ASCII. If you like, you can
send me the
> font file and the MDL file and I can take a look.
Thanks,
window-integrated.
:~)
is art really fun :~)
bye
HKN
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> Thanks for your help :)
> I tried the "renaiming"-method and it worked fine,
> is this also an easy way to upgrade to other enginges ? nice
It's a way to use other, patched and third party compiled versions of
POV, but it wouldn't allow you to use another renderer which isn't 100%
POV code compliant.
> :~)
> by the font
> are their maybe special 3d-fonts to use with moray, i
> searched at povray, but found nothing.
> maybe i try another way
> by hkn
If you want to post the .mdl files and the offending font fil in
moray.binaries, I'll have a look at it and see if I can spot anything
obviously wrong with it.
Bye for now,
Jamie.
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"Lutz Kretzschmar" <lut### [at] stmuccom> schrieb im Newsbeitrag
news:vh5letspu0pjenfugrlkqbpaf0hfjtqdmh@4ax.com...
> Hi Hakan Kocaman, you recently wrote in moray.win:
>
> > i tried to use a special font (frozen dog treats) and
moray
> > showed it as > exspected, but as i rendered the whole
thing some of the
> POV-Ray may have trouble with the font, especially if the
characters
> you are using are above 128 ASCII. If you like, you can
send me the
> font file and the MDL file and I can take a look.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
Do anyone know aprogram where i can export
fontfiles from windows 98 ?
i think i got to check my windows-knowlegde :~)
bye
hkn
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> Do anyone know aprogram where i can export
> fontfiles from windows 98 ?
> i think i got to check my windows-knowlegde :~)
>
> bye
> hkn
You can't do it from the /windows/font folder. So you must copy it out
of there first. The only thing to do that seems to be via command-line
mode.
So you must open a ms-dos-window, locate the font (read: it's Dos-name)
in the fonts folder and copy it somewhere else, then you can add it to a
mail.
Hope this helps
Arne Kleinophorst
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thanx , but i found it on the web and mailed this one to
Lutz
bye for now
hkn
"Arne Kleinophorst" <kle### [at] debitelnet> schrieb im
Newsbeitrag news:3AED9A52.6D152988@debitel.net...
> > Do anyone know aprogram where i can export
> > fontfiles from windows 98 ?
> > i think i got to check my windows-knowlegde :~)
> >
> > bye
> > hkn
>
> You can't do it from the /windows/font folder. So you must
copy it out
> of there first. The only thing to do that seems to be via
command-line
> mode.
> So you must open a ms-dos-window, locate the font (read:
it's Dos-name)
> in the fonts folder and copy it somewhere else, then you
can add it to a
> mail.
>
> Hope this helps
>
> Arne Kleinophorst
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I have the same problem with Greek characters. When I use a TT font
(unicode) and I use greek characters, although the text box in the side bar
shows the text in greek the text object shows other (non-greek) characters.
Since I want a text object with greek characters is there any solution?
"Hakan Kocaman" <Hak### [at] t-onlinede> wrote in message
news:3aedb786@news.povray.org...
> thanx , but i found it on the web and mailed this one to
> Lutz
> bye for now
> hkn
>
> "Arne Kleinophorst" <kle### [at] debitelnet> schrieb im
> Newsbeitrag news:3AED9A52.6D152988@debitel.net...
> > > Do anyone know aprogram where i can export
> > > fontfiles from windows 98 ?
> > > i think i got to check my windows-knowlegde :~)
> > >
> > > bye
> > > hkn
> >
> > You can't do it from the /windows/font folder. So you must
> copy it out
> > of there first. The only thing to do that seems to be via
> command-line
> > mode.
> > So you must open a ms-dos-window, locate the font (read:
> it's Dos-name)
> > in the fonts folder and copy it somewhere else, then you
> can add it to a
> > mail.
> >
> > Hope this helps
> >
> > Arne Kleinophorst
>
>
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On Thu, 3 May 2001 13:39:28 +0300, SWIFT ETEBA wrote...
> I have the same problem with Greek characters. When I use a TT font
> (unicode) and I use greek characters, although the text box in the side bar
> shows the text in greek the text object shows other (non-greek) characters.
> Since I want a text object with greek characters is there any solution?
Basically, it's a problem with POV 3.1g. (at least as far as i
understand the matter)
Try using megapov as your renderer instead and it may fix things. If
not, then I don't really have any ideas, as I try to avoid using text
objects if at all possible due to their dog slow rendering speed.
I think the problem with fonts is due to be fixed in the upcoming POV
3.5, but until that is released, your best bet is probably to try using
MegaPOV. if you've not got a copy yet, it can be found at
http://nathan.kopp.com
Bye for now,
Jamie.
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Hi Jamie Davison, you recently wrote in moray.win:
> Basically, it's a problem with POV 3.1g. (at least as far as i
> understand the matter)
Yes, it is.
> Try using megapov as your renderer instead and it may fix things.
Yes, it does. MegaPOV has no problems with the font.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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