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anybody know how to make the closed meshes that can be used in csg
operations? can it be done in moray? if not, what should i use?
Post a reply to this message
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Go to
http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
and look for Mesh Compressor 2.1 (mc21win.zip)
Now if you have an inc file which contain a mesh, this soft
will compress and convert your object to mesh2 (uv-pov format
in the soft). Attention, sometime when you convert, the soft
create several mesh2 (even if there is only one mesh), so
you must add union (or merge if your object is transparent).
Moreover, if you have #declare myObject = mesh{...}, the soft
will convert this into mesh2{..}, you must add yourself the
declaration.
Now if you have some dxf, 3ds, etc... object, you convert it
into inc/udo with 3dwin or inc with crossroad and after you
convert it into mesh2 with Mesh compressor.
Rem: if you have 3ds, look for 3dstopov at the site of 3dwin.
Fabian.
>
> anybody know how to make the closed meshes that can be used in csg
> operations? can it be done in moray? if not, what should i use?
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but what i want is to make the mesh from scratch, not convert an
existing mesh...
Fabian BRAU wrote:
> Go to
>
> http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
>
> and look for Mesh Compressor 2.1 (mc21win.zip)
>
> Now if you have an inc file which contain a mesh, this soft
> will compress and convert your object to mesh2 (uv-pov format
> in the soft). Attention, sometime when you convert, the soft
> create several mesh2 (even if there is only one mesh), so
> you must add union (or merge if your object is transparent).
> Moreover, if you have #declare myObject = mesh{...}, the soft
> will convert this into mesh2{..}, you must add yourself the
> declaration.
>
> Now if you have some dxf, 3ds, etc... object, you convert it
> into inc/udo with 3dwin or inc with crossroad and after you
> convert it into mesh2 with Mesh compressor.
>
> Rem: if you have 3ds, look for 3dstopov at the site of 3dwin.
>
> Fabian.
>
> >
> > anybody know how to make the closed meshes that can be used in csg
> > operations? can it be done in moray? if not, what should i use?
Post a reply to this message
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There are no simple way to make mesh from scratch :). Moray
is not a mesh modeller, this is more a solid modeller. To do
mesh you must use another soft like Spatch
(http://www.cableone.net/alyson/spatch.html). With this soft, you
can export into Bicubic patch (.Pov), Bicubic patch (.mdl,
go to the plugin page of Moray and load the spatch plugin which
allow you to export into Moray) or Mesh (.dxf). But you can use
other more commercial soft to do mesh.
If you export in dxf, you convert it into inc/udo with 3dwin and
convert it into mesh2 with Mesh Compressor. This is not simple
but this is the prize to pay for free (or low cost) software :).
Fabian.
>
> but what i want is to make the mesh from scratch, not convert an
> existing mesh...
>
> Fabian BRAU wrote:
>
> > Go to
> >
> > http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
> >
> > and look for Mesh Compressor 2.1 (mc21win.zip)
> >
> > Now if you have an inc file which contain a mesh, this soft
> > will compress and convert your object to mesh2 (uv-pov format
> > in the soft). Attention, sometime when you convert, the soft
> > create several mesh2 (even if there is only one mesh), so
> > you must add union (or merge if your object is transparent).
> > Moreover, if you have #declare myObject = mesh{...}, the soft
> > will convert this into mesh2{..}, you must add yourself the
> > declaration.
> >
> > Now if you have some dxf, 3ds, etc... object, you convert it
> > into inc/udo with 3dwin or inc with crossroad and after you
> > convert it into mesh2 with Mesh compressor.
> >
> > Rem: if you have 3ds, look for 3dstopov at the site of 3dwin.
> >
> > Fabian.
> >
> > >
> > > anybody know how to make the closed meshes that can be used in csg
> > > operations? can it be done in moray? if not, what should i use?
Post a reply to this message
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thanks. i've got autocad on my machine from my wife's work. i forgot about
it until i saw an unrelated post mention it. i guess it's time for me to
learn it. then i can export in dxf or 3ds format.
Fabian BRAU wrote:
> There are no simple way to make mesh from scratch :). Moray
> is not a mesh modeller, this is more a solid modeller. To do
> mesh you must use another soft like Spatch
> (http://www.cableone.net/alyson/spatch.html). With this soft, you
> can export into Bicubic patch (.Pov), Bicubic patch (.mdl,
> go to the plugin page of Moray and load the spatch plugin which
> allow you to export into Moray) or Mesh (.dxf). But you can use
> other more commercial soft to do mesh.
> If you export in dxf, you convert it into inc/udo with 3dwin and
> convert it into mesh2 with Mesh Compressor. This is not simple
> but this is the prize to pay for free (or low cost) software :).
>
> Fabian.
>
> >
> > but what i want is to make the mesh from scratch, not convert an
> > existing mesh...
> >
> > Fabian BRAU wrote:
> >
> > > Go to
> > >
> > > http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
> > >
> > > and look for Mesh Compressor 2.1 (mc21win.zip)
> > >
> > > Now if you have an inc file which contain a mesh, this soft
> > > will compress and convert your object to mesh2 (uv-pov format
> > > in the soft). Attention, sometime when you convert, the soft
> > > create several mesh2 (even if there is only one mesh), so
> > > you must add union (or merge if your object is transparent).
> > > Moreover, if you have #declare myObject = mesh{...}, the soft
> > > will convert this into mesh2{..}, you must add yourself the
> > > declaration.
> > >
> > > Now if you have some dxf, 3ds, etc... object, you convert it
> > > into inc/udo with 3dwin or inc with crossroad and after you
> > > convert it into mesh2 with Mesh compressor.
> > >
> > > Rem: if you have 3ds, look for 3dstopov at the site of 3dwin.
> > >
> > > Fabian.
> > >
> > > >
> > > > anybody know how to make the closed meshes that can be used in csg
> > > > operations? can it be done in moray? if not, what should i use?
Post a reply to this message
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