POV-Ray : Newsgroups : moray.win : closed mesh a la megapov : Re: closed mesh a la megapov Server Time
28 Jul 2024 18:14:36 EDT (-0400)
  Re: closed mesh a la megapov  
From: Fabian BRAU
Date: 29 Mar 2000 02:45:32
Message: <38E1B494.B3C70156@umh.ac.be>
There are no simple way to make mesh from scratch :). Moray 
is not a mesh modeller, this is more a solid modeller. To do 
mesh you must use another soft like Spatch 
(http://www.cableone.net/alyson/spatch.html). With this soft, you
can export into Bicubic patch (.Pov), Bicubic patch (.mdl,
go to the plugin page of Moray and load the spatch plugin which 
allow you to export into Moray) or Mesh (.dxf). But you can use 
other more commercial soft to do mesh.
If you export in dxf, you convert it into inc/udo with 3dwin and
convert it into mesh2 with Mesh Compressor. This is not simple
but this is the prize to pay for free (or low cost) software :).

Fabian.



> 
> but what i want is to make the mesh from scratch, not convert an
> existing mesh...
> 
> Fabian BRAU wrote:
> 
> > Go to
> >
> > http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
> >
> > and look for Mesh Compressor 2.1 (mc21win.zip)
> >
> > Now if you have an inc file which contain a mesh, this soft
> > will compress and convert your object to mesh2 (uv-pov format
> > in the soft). Attention, sometime when you convert, the soft
> > create several mesh2 (even if there is only one mesh), so
> > you must add union (or merge if your object is transparent).
> > Moreover, if you have #declare myObject = mesh{...}, the soft
> > will convert this into mesh2{..}, you must add yourself the
> > declaration.
> >
> > Now if you have some dxf, 3ds, etc... object, you convert it
> > into inc/udo with 3dwin or inc with crossroad and after you
> > convert it into mesh2 with Mesh compressor.
> >
> > Rem: if you have 3ds, look for 3dstopov at the site of 3dwin.
> >
> > Fabian.
> >

> > >
> > > anybody know how to make the closed meshes that can be used in csg
> > > operations?  can it be done in moray?  if not, what should i use?


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