POV-Ray : Newsgroups : moray.win : closed mesh a la megapov : Re: closed mesh a la megapov Server Time
28 Jul 2024 18:18:30 EDT (-0400)
  Re: closed mesh a la megapov  
From: ryan constantine
Date: 29 Mar 2000 12:00:44
Message: <38E2374C.DEB6DD11@yahoo.com>
thanks.  i've got autocad on my machine from my wife's work.  i forgot about
it until i saw an unrelated post mention it.  i guess it's time for me to
learn it.  then i can export in dxf or 3ds format.

Fabian BRAU wrote:

> There are no simple way to make mesh from scratch :). Moray
> is not a mesh modeller, this is more a solid modeller. To do
> mesh you must use another soft like Spatch
> (http://www.cableone.net/alyson/spatch.html). With this soft, you
> can export into Bicubic patch (.Pov), Bicubic patch (.mdl,
> go to the plugin page of Moray and load the spatch plugin which
> allow you to export into Moray) or Mesh (.dxf). But you can use
> other more commercial soft to do mesh.
> If you export in dxf, you convert it into inc/udo with 3dwin and
> convert it into mesh2 with Mesh Compressor. This is not simple
> but this is the prize to pay for free (or low cost) software :).
>
> Fabian.
>

> >
> > but what i want is to make the mesh from scratch, not convert an
> > existing mesh...
> >
> > Fabian BRAU wrote:
> >
> > > Go to
> > >
> > > http://www.geocities.com/SiliconValley/Lakes/1434/pcm.html
> > >
> > > and look for Mesh Compressor 2.1 (mc21win.zip)
> > >
> > > Now if you have an inc file which contain a mesh, this soft
> > > will compress and convert your object to mesh2 (uv-pov format
> > > in the soft). Attention, sometime when you convert, the soft
> > > create several mesh2 (even if there is only one mesh), so
> > > you must add union (or merge if your object is transparent).
> > > Moreover, if you have #declare myObject = mesh{...}, the soft
> > > will convert this into mesh2{..}, you must add yourself the
> > > declaration.
> > >
> > > Now if you have some dxf, 3ds, etc... object, you convert it
> > > into inc/udo with 3dwin or inc with crossroad and after you
> > > convert it into mesh2 with Mesh compressor.
> > >
> > > Rem: if you have 3ds, look for 3dstopov at the site of 3dwin.
> > >
> > > Fabian.
> > >

> > > >
> > > > anybody know how to make the closed meshes that can be used in csg
> > > > operations?  can it be done in moray?  if not, what should i use?


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