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From: Lutz Kretzschmar
Subject: Re: An easy way to import textures - Alabaster.mtx (0/1)
Date: 10 Aug 1999 03:44:25
Message: <37aecf50.75576@news.stmuc.com>
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Hi Elminster, you recently wrote in moray.win:
> Here is one the one that was driveing me to going bald ;)
OK, here is the MTX that contains it. It seemed pretty simple, but
then I wrote the program<g>. It would help me if you could describe
what presented you with the biggest problem.
Note that the second layer is a bit strange in that it defines both
phong and specular in the finish.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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Attachments:
Download 'Alabaster.mtx.dat' (2 KB)
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lut### [at] stmuc com (Lutz Kretzschmar) wrote in <37a### [at] news stmuc com>:
>Hi Elminster, you recently wrote in moray.win:
>
>> Here is one the one that was driveing me to going bald ;)
>OK, here is the MTX that contains it. It seemed pretty simple, but
>then I wrote the program<g>. It would help me if you could describe
>what presented you with the biggest problem.
>
>Note that the second layer is a bit strange in that it defines both
>phong and specular in the finish.
>
>- Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
Lutz,
I couldn't get it to take both pigments. I just may not understand the
order in which to enter the data in the Material editor, but I couldn't get
the source window to look like the .inc code. I guess it's time to RTFM ;)
Bob Ratliff
elm### [at] mrtc com
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Hi Elminster, you recently wrote in moray.win:
> I couldn't get it to take both pigments.
You need to add two textures to a layered texture (check the Material
Editor with that sample.
> but I couldn't get the source window to look like the .inc code.
Oh, you often won't since there are numerous ways of writing the same
code in POV-Ray.
> I guess it's time to RTFM ;)
I guess that might help<g>.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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> > One feature that I find lacking in Moray, is the ability to layer
pigmenst
> > and normals, for some reason you are only allowed one of each.
> Since you can't do that in POV-Ray either, what would be the point?
> Unless you are talking about layering textures, then you are mistaken,
> since Moray has supported this since V2.5 for DOS. In the Material
> Editor, use Create and selecte 'Layered Texture'. Then add as many
> texture layrers as you need.
POV-Ray does support this, I am talking about multiple pigment statments in
the same texture and the same with normals like the following:
texture{
pigment{some pigment}
pigment{another pigment that is slightly transparent}
normal{some normal}
normal{another normal that is added to the first}
}
the advantage of this is that it cuts down on the parsing and rendering time
as compared to a layerd texture.
-- T'vakah
----------------------------------------------------------------------------
--------------------------------------------------
A small project I am working on know:
http://backdoor.to/edertav/
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T'vakah wrote:
>
> texture{
> pigment{some pigment}
> pigment{another pigment that is slightly transparent}
> normal{some normal}
> normal{another normal that is added to the first}
> }
>
If I understand correctly, POV simply overwrites the first pigment
with the second pigment. Same goes for normals.
-Nathan
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I recently experimented with this idea, and proved myself wrong. While you
can layer pigments like textures, this then takes longer to render, and
gives very different results than a layerd texture. But with normals, the
last one listed is the one that is used, like Nathan said.
--
T'vakah
----------------------------------------------------------------------------
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A small project I am working on now:
http://backdoor.to/edertav/
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On Tue, 10 Aug 1999 07:45:12 GMT, lut### [at] stmuc com (Lutz Kretzschmar) wrote:
>Note that the second layer is a bit strange in that it defines both
>phong and specular in the finish.
I've seen this in other textures before, Lutz. It's how some people choose
to show a pronounced highlight within a highlight.
--
Alan
--------------------------------------------------------------------
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news.povray.org - where POV-Ray enthusiasts around the world can get
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From: Fabien Mosen
Subject: Re: An easy way to import textures - Alabaster.mtx (0/1)
Date: 13 Aug 1999 05:44:42
Message: <37B3E8D1.73124E7F@skynet.be>
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Alan Kong wrote:
>
> On Tue, 10 Aug 1999 07:45:12 GMT, lut### [at] stmuc com (Lutz Kretzschmar) wrote:
>
> >Note that the second layer is a bit strange in that it defines both
> >phong and specular in the finish.
>
> I've seen this in other textures before, Lutz. It's how some people choose
> to show a pronounced highlight within a highlight.
If you want a veeery nice varnished wood, using both specular and phong
is the way to go; the result is much more realistic, you get the
softness
of the specular, and the crisp of the phong.
Fabien.
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On Fri, 13 Aug 1999 11:43:45 +0200, Fabien Mosen <fab### [at] skynet be>
wrote:
>If you want a veeery nice varnished wood, using both specular and phong
>is the way to go; the result is much more realistic, you get the
>softness of the specular, and the crisp of the phong.
Thanks, Fabien! Another tip from a pro...
--
Alan
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