POV-Ray : Newsgroups : moray.win : An easy way to import textures : Re: An easy way to import textures - Alabaster.mtx (0/1) Server Time
29 Jul 2024 06:14:00 EDT (-0400)
  Re: An easy way to import textures - Alabaster.mtx (0/1)  
From: Elminster
Date: 10 Aug 1999 06:59:45
Message: <8E1E4727Celminstrmrtccom@news.stmuc.com>
lut### [at] stmuccom (Lutz Kretzschmar) wrote in <37a### [at] newsstmuccom>:

>Hi Elminster, you recently wrote in moray.win:
>
>> Here is one the one that was driveing me to going bald ;)
>OK, here is the MTX that contains it. It seemed pretty simple, but
>then I wrote the program<g>. It would help me if you could describe
>what presented you with the biggest problem.
>
>Note that the second layer is a bit strange in that it defines both
>phong and specular in the finish.
>
>- Lutz
>  email : lut### [at] stmuccom
>  Web   : http://www.stmuc.com/moray

Lutz,

   I couldn't get it to take both pigments.  I just may not understand the 
order in which to enter the data in the Material editor, but I couldn't get 
the source window to look like the .inc code.  I guess it's time to RTFM ;)

Bob Ratliff
elm### [at] mrtccom


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