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> > One feature that I find lacking in Moray, is the ability to layer
pigmenst
> > and normals, for some reason you are only allowed one of each.
> Since you can't do that in POV-Ray either, what would be the point?
> Unless you are talking about layering textures, then you are mistaken,
> since Moray has supported this since V2.5 for DOS. In the Material
> Editor, use Create and selecte 'Layered Texture'. Then add as many
> texture layrers as you need.
POV-Ray does support this, I am talking about multiple pigment statments in
the same texture and the same with normals like the following:
texture{
pigment{some pigment}
pigment{another pigment that is slightly transparent}
normal{some normal}
normal{another normal that is added to the first}
}
the advantage of this is that it cuts down on the parsing and rendering time
as compared to a layerd texture.
-- T'vakah
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A small project I am working on know:
http://backdoor.to/edertav/
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