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29 Jul 2024 14:24:51 EDT (-0400)
  Hole in the wall? (Message 1 to 4 of 4)  
From: Bucky
Subject: Hole in the wall?
Date: 17 Jan 1999 20:09:38
Message: <36a289d2.0@news.povray.org>
I read 'Making holes in wall' but I have a nother problem completely I need
to have the camera inside the box and make a hole in it so it looks like a
'window' but I still need to keep the rest of the box the same but just with
a hole in it


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From: Bob Hughes
Subject: Re: Hole in the wall?
Date: 18 Jan 1999 00:23:55
Message: <36A2C568.2365D07D@aol.com>
//create hollowed object using clipped_by, inverse the HoleObject
clipped_by {HoleObject translate <?,?,?> inverse}

I don't use Moray, but I do have the demo and did not see this anywhere.
Try editing this into the script file itself.
Basicly you need to cut open the box like this, instead of CSG
'difference' it since that makes the box appear solid, and you want a
hollow one.

Bucky wrote:
> 
> I read 'Making holes in wall' but I have a nother problem completely I need
> to have the camera inside the box and make a hole in it so it looks like a
> 'window' but I still need to keep the rest of the box the same but just with
> a hole in it

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Thomas Lake
Subject: Re: Hole in the wall?
Date: 18 Jan 1999 01:15:45
Message: <36A2D185.EB412217@home.com>
Using CSG's doesn't have to make the box look solid. you can make a difference of
a smaller box from the main box then the object in the shape of the hole you want.
This will make it look like you are in a room looking out a window.

Bob Hughes wrote:

> //create hollowed object using clipped_by, inverse the HoleObject
> clipped_by {HoleObject translate <?,?,?> inverse}
>
> I don't use Moray, but I do have the demo and did not see this anywhere.
> Try editing this into the script file itself.
> Basicly you need to cut open the box like this, instead of CSG
> 'difference' it since that makes the box appear solid, and you want a
> hollow one.
>
> Bucky wrote:
> >
> > I read 'Making holes in wall' but I have a nother problem completely I need
> > to have the camera inside the box and make a hole in it so it looks like a
> > 'window' but I still need to keep the rest of the box the same but just with
> > a hole in it
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/POVring.htm
> =Bob


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From: Bob Hughes
Subject: Re: Hole in the wall?
Date: 18 Jan 1999 14:56:36
Message: <36A391E0.40934BDD@aol.com>
Yep, I knew that. And now Bucky knows both ways.

Thomas Lake wrote:
> 
> Using CSG's doesn't have to make the box look solid. you can make a difference of
> a smaller box from the main box then the object in the shape of the hole you want.
> This will make it look like you are in a room looking out a window.
> 
> Bob Hughes wrote:
> 
> > //create hollowed object using clipped_by, inverse the HoleObject
> > clipped_by {HoleObject translate <?,?,?> inverse}
> >
> > I don't use Moray, but I do have the demo and did not see this anywhere.
> > Try editing this into the script file itself.
> > Basicly you need to cut open the box like this, instead of CSG
> > 'difference' it since that makes the box appear solid, and you want a
> > hollow one.
> >
> > Bucky wrote:
> > >
> > > I read 'Making holes in wall' but I have a nother problem completely I need
> > > to have the camera inside the box and make a hole in it so it looks like a
> > > 'window' but I still need to keep the rest of the box the same but just with
> > > a hole in it
> >
> > --
> >  omniVERSE: beyond the universe
> >   http://members.aol.com/inversez/POVring.htm
> > =Bob

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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