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//create hollowed object using clipped_by, inverse the HoleObject
clipped_by {HoleObject translate <?,?,?> inverse}
I don't use Moray, but I do have the demo and did not see this anywhere.
Try editing this into the script file itself.
Basicly you need to cut open the box like this, instead of CSG
'difference' it since that makes the box appear solid, and you want a
hollow one.
Bucky wrote:
>
> I read 'Making holes in wall' but I have a nother problem completely I need
> to have the camera inside the box and make a hole in it so it looks like a
> 'window' but I still need to keep the rest of the box the same but just with
> a hole in it
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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