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Using CSG's doesn't have to make the box look solid. you can make a difference of
a smaller box from the main box then the object in the shape of the hole you want.
This will make it look like you are in a room looking out a window.
Bob Hughes wrote:
> //create hollowed object using clipped_by, inverse the HoleObject
> clipped_by {HoleObject translate <?,?,?> inverse}
>
> I don't use Moray, but I do have the demo and did not see this anywhere.
> Try editing this into the script file itself.
> Basicly you need to cut open the box like this, instead of CSG
> 'difference' it since that makes the box appear solid, and you want a
> hollow one.
>
> Bucky wrote:
> >
> > I read 'Making holes in wall' but I have a nother problem completely I need
> > to have the camera inside the box and make a hole in it so it looks like a
> > 'window' but I still need to keep the rest of the box the same but just with
> > a hole in it
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> =Bob
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