|
![](/i/fill.gif) |
Yep, I knew that. And now Bucky knows both ways.
Thomas Lake wrote:
>
> Using CSG's doesn't have to make the box look solid. you can make a difference of
> a smaller box from the main box then the object in the shape of the hole you want.
> This will make it look like you are in a room looking out a window.
>
> Bob Hughes wrote:
>
> > //create hollowed object using clipped_by, inverse the HoleObject
> > clipped_by {HoleObject translate <?,?,?> inverse}
> >
> > I don't use Moray, but I do have the demo and did not see this anywhere.
> > Try editing this into the script file itself.
> > Basicly you need to cut open the box like this, instead of CSG
> > 'difference' it since that makes the box appear solid, and you want a
> > hollow one.
> >
> > Bucky wrote:
> > >
> > > I read 'Making holes in wall' but I have a nother problem completely I need
> > > to have the camera inside the box and make a hole in it so it looks like a
> > > 'window' but I still need to keep the rest of the box the same but just with
> > > a hole in it
> >
> > --
> > omniVERSE: beyond the universe
> > http://members.aol.com/inversez/POVring.htm
> > =Bob
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
Post a reply to this message
|
![](/i/fill.gif) |