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This scene comes close to the initial examples given. I still have
trouble to get the reflection of the light to be broader to right and left.
//start code
#version 3.8;
global_settings {
assumed_gamma 1.0
}
camera {
location <0, 100, -100>
look_at <0, 0, 100>
direction z
right x*image_width/image_height
angle 54
}
light_source {
<0,0,0>
color rgb <1, 1, 1>*1
translate <0, 50, 100>*100
}
sky_sphere {
pigment {
gradient y
color_map {[0 rgb 1] [.5 rgb <0,0.3,1>]}
}
}
#local N_scratch =
normal {
bump_map {png "scratches.png" gamma 1}
rotate 90*x
}
plane {
y, 0
pigment {rgb 0.3}
normal {
average
normal_map {
[1.0 N_scratch scale 50 bump_size -1]
[1.0 N_scratch scale 40 bump_size -0.8]
[1.0 N_scratch scale 30 bump_size -0.6]
[1.0 N_scratch scale 20 bump_size -0.4]
[1.0 N_scratch scale 10 bump_size -0.2]
}
}
finish {
specular albedo 0.1
diffuse albedo 0.9
roughness 0.001
metallic
reflection {0.5, 1.0 metallic}
conserve_energy
}
}
//end code
--
Thomas
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