(Sorry I had accidentally posted this in p.b.utilities... canceled it)
This is what a voxel would look like on a 3D Hi-Black Trinitron :)
Source is attached, media02.pov. Also attached is a tweaked version of
it (media_photons.pov) designed to make use of photon mapping... but
it doesn't. Can anybody help me? As the light sources are quite
distant their rays are practically parallel, so I am expecting this
normal pattern to produce some focused caustics in the scattering
media... but it doesn't. Why?
Any help appreciated.
---------
Peter Popov
ICQ: 15002700
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Attachments:
Download 'mediacubes.jpg' (11 KB)
Download 'media_photons.pov.txt' (2 KB)
Download 'media02.pov.txt' (2 KB)
Preview of image 'mediacubes.jpg'
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