#include "colors.inc" sphere { 0, 0.75 texture { pigment { Gray90 } finish { ambient 0.1 diffuse 0.9 brilliance 1.5 reflection 0.5 specular 0.5 roughness 0.005 phong 0.25 phong_size 8 } normal { quilted 0.3 scale 0.2 } } no_shadow } union { box { 0, .99 } box { <-0.99,0,-0.99>, <0,0.99,0> } box { <0,-0.99,-.99>, <0.99,0,0> } interior { media { emission 1 absorption 1 intervals 30 samples 1, 10 variance 1/255 confidence 0.999 scattering { 1, 2 extinction 1} } } hollow pigment { Clear } } camera { location <1.0 , 2.0 ,-3.0>*.85 right x look_at <-.15 , -.3 , 0.0> } light_source { <10,10,10> color Red spotlight point_at 0 radius 2 falloff 5 photons { reflection on } } light_source { <-10,10,-10> color Blue spotlight point_at 0 radius 2 falloff 5 photons { reflection on } } light_source { <10,-10,-10> color Green spotlight point_at 0 radius 2 falloff 5 photons { reflection on } }