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I'm not sure if this is the right place or not but recently I wanted to start
doing 3d circuits and do some animation so when I do tutorials for the
paranormal group I work with, I can show where everything goes and what it'll
look like and stuff, but each time I render I get the following errors in pov
ray.
File: C:\Documents and Settings\user\My
Documents\POV-Ray\v3.6\include\glass_old.inc Line: 18
Parse Warning: Due to changes in version 3.1, you must add interior {I_Glass} to
all objects calling glass_old.inc textures and finishes...
My renders look like this...I assume I'm doing something wrong, but need to fix
this glass error thing and I got no idea what to do.
<img src="http://www.freewebs.com/evps/problems.JPG">
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From: Thorsten Froehlich
Subject: Re: rendering problems eagle 3d and pov ray
Date: 29 Jun 2009 02:45:24
Message: <4a486304$1@news.povray.org>
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SIRS Tech wrote:
> I'm not sure if this is the right place or not but recently I wanted to start
> doing 3d circuits and do some animation so when I do tutorials for the
> paranormal group I work with, I can show where everything goes and what it'll
> look like and stuff, but each time I render I get the following errors in pov
> ray.
You get a *warning* and if you would read it, you would know what to do. The
instructions are included in the message:
> File: C:\Documents and Settings\user\My
> Documents\POV-Ray\v3.6\include\glass_old.inc Line: 18
> Parse Warning: Due to changes in version 3.1, you must add interior {I_Glass} to
> all objects calling glass_old.inc textures and finishes...
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> I'm not sure if this is the right place or not but recently I wanted to start
> doing 3d circuits and do some animation so when I do tutorials for the
> paranormal group I work with, I can show where everything goes and what it'll
> look like and stuff, but each time I render I get the following errors in pov
> ray.
>
> File: C:\Documents and Settings\user\My
> Documents\POV-Ray\v3.6\include\glass_old.inc Line: 18
> Parse Warning: Due to changes in version 3.1, you must add interior {I_Glass} to
> all objects calling glass_old.inc textures and finishes...
>
> My renders look like this...I assume I'm doing something wrong, but need to fix
> this glass error thing and I got no idea what to do.
>
> <img src="http://www.freewebs.com/evps/problems.JPG">
>
>
That's not an error but a warning.
It tells you that glass objects should have an interior{} block where
you set the object's ior (index of refraction).
If you don't set an ior, your transparent objects will usualy lack
"substence" and apears to flat.
Alain
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Alain <aze### [at] qwertyorg> wrote:
> > I'm not sure if this is the right place or not but recently I wanted to start
> > doing 3d circuits and do some animation so when I do tutorials for the
> > paranormal group I work with, I can show where everything goes and what it'll
> > look like and stuff, but each time I render I get the following errors in pov
> > ray.
> >
> > File: C:\Documents and Settings\user\My
> > Documents\POV-Ray\v3.6\include\glass_old.inc Line: 18
> > Parse Warning: Due to changes in version 3.1, you must add interior {I_Glass} to
> > all objects calling glass_old.inc textures and finishes...
> >
> > My renders look like this...I assume I'm doing something wrong, but need to fix
> > this glass error thing and I got no idea what to do.
> >
> > <img src="http://www.freewebs.com/evps/problems.JPG">
> >
> >
>
> That's not an error but a warning.
>
> It tells you that glass objects should have an interior{} block where
> you set the object's ior (index of refraction).
>
> If you don't set an ior, your transparent objects will usualy lack
> "substence" and apears to flat.
>
>
>
> Alain
where exactly in line 18 am I supposed to put the iglass thingy...keep in mind
this is my first time and it's pretty much greek to me. There isn't like a
simpler way to handle these huh?
File: C:\Documents and Settings\user\My
Documents\POV-Ray\v3.6\include\glass_old.inc Line: 18
Parse Warning: Due to changes in version 3.1, you must add interior {I_Glass}
to all objects calling
glass_old.inc textures and finishes...
File: C:\Documents and Settings\user\My
Documents\eagle\lm555\timer-555-based.pov Line: 214
Parse Warning: Should have at least 2 objects in csg.
File: C:\Documents and Settings\user\My
Documents\eagle\lm555\timer-555-based.pov Line: 218
Parse Warning: Should have at least 2 objects in csg.
File: C:\Documents and Settings\user\My Documents\POV-Ray\v3.6\include\cap.inc
Line: 30
File Context (5 lines):
#local cap = object {superellipsoid{<1, 1>scale<diam,diam*0.25,diam>rotate
<-90,-7.5,0>translate<0,diam*1.1,0>} }
#local txt = text{handelgo_font
Parse Error: Expected 'ttf', undeclared identifier 'handelgo_font' found instead
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> Alain <aze### [at] qwertyorg> wrote:
>>> I'm not sure if this is the right place or not but recently I wanted to start
>>> doing 3d circuits and do some animation so when I do tutorials for the
>>> paranormal group I work with, I can show where everything goes and what it'll
>>> look like and stuff, but each time I render I get the following errors in pov
>>> ray.
>>>
>>> File: C:\Documents and Settings\user\My
>>> Documents\POV-Ray\v3.6\include\glass_old.inc Line: 18
>>> Parse Warning: Due to changes in version 3.1, you must add interior {I_Glass} to
>>> all objects calling glass_old.inc textures and finishes...
>>>
>>> My renders look like this...I assume I'm doing something wrong, but need to fix
>>> this glass error thing and I got no idea what to do.
>>>
>>> <img src="http://www.freewebs.com/evps/problems.JPG">
>>>
>>>
>> That's not an error but a warning.
>>
>> It tells you that glass objects should have an interior{} block where
>> you set the object's ior (index of refraction).
>>
>> If you don't set an ior, your transparent objects will usualy lack
>> "substence" and apears to flat.
>>
>>
>>
>> Alain
>
> where exactly in line 18 am I supposed to put the iglass thingy...keep in mind
> this is my first time and it's pretty much greek to me. There isn't like a
> simpler way to handle these huh?
The line 18 mentionned is the 18th line from the file glass_old.inc. You
don't need to change it. That warning is unconditionaly issued
everytimes that include is used. Take it as a reminder.
The glass_old.inc files provide the finishes in a section, and some
interiors in another. Textures are distinct from the interior. The
texture describe the surface of the object. The interior affect the
beviour if the interior of the object, how the light refract and fade
inside the object, and if there is any media there.
You don't need to change anything at all in the file, exept, maybe, the
actual line where the warning is issued. You can comment out that single
line, add a "//" in front of it.
In the scene, not the .inc file, in the declaration of the object. AFTER
the texture block last "}", add the following:
interior{ior 1.5}
or the proposed "interior {I_Glass}" that uses a value declared in that
include file.
to get a material with about the refraction strenght of normal glass.
>
>
> File: C:\Documents and Settings\user\My
> Documents\POV-Ray\v3.6\include\glass_old.inc Line: 18
> Parse Warning: Due to changes in version 3.1, you must add interior {I_Glass}
> to all objects calling
> glass_old.inc textures and finishes...
> File: C:\Documents and Settings\user\My
> Documents\eagle\lm555\timer-555-based.pov Line: 214
> Parse Warning: Should have at least 2 objects in csg.
> File: C:\Documents and Settings\user\My
> Documents\eagle\lm555\timer-555-based.pov Line: 218
> Parse Warning: Should have at least 2 objects in csg.
This means that you have an union, difference or intersection with only
one component. The warning is a reminder. It can point you to a possible
error, maybe you forgot some elements, maybe you removed them for any
reason.
All the preceding are only warnings. The parsing does continue and the
image is traced.
The following is an actual error and causes the parsing to abort, and no
image get traced.
> File: C:\Documents and Settings\user\My Documents\POV-Ray\v3.6\include\cap.inc
> Line: 30
> File Context (5 lines):
> #local cap = object {superellipsoid{<1, 1>scale<diam,diam*0.25,diam>rotate
> <-90,-7.5,0>translate<0,diam*1.1,0>} }
> #local txt = text{handelgo_font
> Parse Error: Expected 'ttf', undeclared identifier 'handelgo_font' found instead
>
>
>
The first parameter of a text object MUST be "ttf"
Your text object should be declares this way:
#local Txt = text{ttf "handelgo_font.ttf"....
The way it's writen here, the parser expect to find a previously
declared variable with the name "handelgo_font". There are no variable
by that name.
Raster fonts, *.fon, are not supported.
Take the habit of ALWAYS starting the name of ANY user defined variable
with an upper case letter. ALL builtin variables and keywords always
start with a lower case letter, and some more may eventualy get added.
Alain
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From: Thorsten Froehlich
Subject: Re: rendering problems eagle 3d and pov ray
Date: 30 Jun 2009 02:26:29
Message: <4a49b015$1@news.povray.org>
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SIRS Tech wrote:
> where exactly in line 18 am I supposed to put the iglass thingy...keep in mind
> this is my first time and it's pretty much greek to me. There isn't like a
> simpler way to handle these huh?
Yes, there is: Get updates Eagle scripts, or update them yourself to add
that line where appropriate. The scripts are clearly for POV-Ray 3.0, which
is over 12 years out of date!
Thorsten
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Thorsten Froehlich <tho### [at] trfde> wrote:
> SIRS Tech wrote:
> > where exactly in line 18 am I supposed to put the iglass thingy...keep in mind
> > this is my first time and it's pretty much greek to me. There isn't like a
> > simpler way to handle these huh?
>
> Yes, there is: Get updates Eagle scripts, or update them yourself to add
> that line where appropriate. The scripts are clearly for POV-Ray 3.0, which
> is over 12 years out of date!
>
> Thorsten
updated pov ray to pov ray 7.0 the beta 33. I've got no idea how to edit any of
this stuff, to me it's jibberish. I've checked the schematic and board to see
if there was like a floating pin and there isn't...so it leads me to think it's
something with the code.
"C:\Documents and Settings\user\My Documents\POV-Ray\v3.7\include\special.inc"
line 1731: Parse Error: Unexpected additional '.' in floating-point number
Render failed
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"SIRS Tech" <Gre### [at] yahoocom> wrote:
> updated pov ray to pov ray 7.0 the beta 33. I've got no idea how to edit any of
> this stuff, to me it's jibberish. I've checked the schematic and board to see
> if there was like a floating pin and there isn't...so it leads me to think it's
> something with the code.
>
Hi SIRS Tech,
This reply is not an answer to your questions but you might be better off
just give hints.
Stephen
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> Thorsten Froehlich <tho### [at] trfde> wrote:
>> SIRS Tech wrote:
>>> where exactly in line 18 am I supposed to put the iglass thingy...keep in mind
>>> this is my first time and it's pretty much greek to me. There isn't like a
>>> simpler way to handle these huh?
>> Yes, there is: Get updates Eagle scripts, or update them yourself to add
>> that line where appropriate. The scripts are clearly for POV-Ray 3.0, which
>> is over 12 years out of date!
>>
>> Thorsten
>
> updated pov ray to pov ray 7.0 the beta 33. I've got no idea how to edit any of
> this stuff, to me it's jibberish. I've checked the schematic and board to see
> if there was like a floating pin and there isn't...so it leads me to think it's
> something with the code.
>
> "C:\Documents and Settings\user\My Documents\POV-Ray\v3.7\include\special.inc"
> line 1731: Parse Error: Unexpected additional '.' in floating-point number
>
> Render failed
>
>
>
>
This means that you have something like: 1.2.3 somewhere and it should
be 1,2.3 or 1.2,3 or 1,2,3.
Probably a "," that got replaced by a ".".
Open the file special.inc
Scroll down to line 1731 and examine it closely.
If you don't find the error, post that line here.
Alain
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Alain <aze### [at] qwertyorg> wrote:
> > Thorsten Froehlich <tho### [at] trfde> wrote:
> >> SIRS Tech wrote:
> >>> where exactly in line 18 am I supposed to put the iglass thingy...keep in mind
> >>> this is my first time and it's pretty much greek to me. There isn't like a
> >>> simpler way to handle these huh?
> >> Yes, there is: Get updates Eagle scripts, or update them yourself to add
> >> that line where appropriate. The scripts are clearly for POV-Ray 3.0, which
> >> is over 12 years out of date!
> >>
> >> Thorsten
> >
> > updated pov ray to pov ray 7.0 the beta 33. I've got no idea how to edit any of
> > this stuff, to me it's jibberish. I've checked the schematic and board to see
> > if there was like a floating pin and there isn't...so it leads me to think it's
> > something with the code.
> >
> > "C:\Documents and Settings\user\My Documents\POV-Ray\v3.7\include\special.inc"
> > line 1731: Parse Error: Unexpected additional '.' in floating-point number
> >
> > Render failed
> >
> >
> >
> >
>
> This means that you have something like: 1.2.3 somewhere and it should
> be 1,2.3 or 1.2,3 or 1,2,3.
> Probably a "," that got replaced by a ".".
>
> Open the file special.inc
> Scroll down to line 1731 and examine it closely.
> If you don't find the error, post that line here.
>
>
>
> Alain
disc {<9.45-2.5, H+0.05, 7.28-2> y,0.7,0.6.5 pigment{col}}
thats the line....hope this is the last error.
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