POV-Ray : Newsgroups : povray.windows : responce to lack Server Time
8 Jul 2024 03:50:21 EDT (-0400)
  responce to lack (Message 1 to 10 of 37)  
Goto Latest 10 Messages Next 10 Messages >>>
From: lavender
Subject: responce to lack
Date: 29 Jun 2000 11:57:20
Message: <8F6263A94lavendersmith@204.213.191.228>
Grand I finally provoke a hidden pov team member to finially come out in to the 
light and talk to me. I have triied to get this for a while now.

One: Why are you programming POVRAY?
My hope answer: To produce the best and most capable program to your abilities.
Why my stance: The limits you have placed on povray show you amount of pride in 
your work. If a process is available you should not count it out just because 
you do not want to put your time into your creation. You should try harder to 
do what you have set out to do. I complaine about the pov team backing off of 
their commitment to all of us that use the very program the team created. It is 
called integraty. If I say I will do something I must do it. If I only go half 
way I lack integraty.

You claim how difficult it is to do what I have sudjested but I have done just 
what I have asked with clumsey and slow code. It does not dive directly into 
the pov code but uses Povray as an engine. That tells me that it is not that 
difficult to do.

Secondly men where able to send a person to the moon useing a slide rule so any 
rebuff from the pov team about what can and can not be done is a result of 
their direct willingness to apply the energy required. 

One of these post stated that there is no other program that uses network 
rendering over multiple platforms. I would send them to the Newtek site.

http://www.newtek.com

Lightwave has been doing this for a very long time. And yes they have radiosity 
also. They are driven by money. The pov team should be driven by pride. This is 
a great accomplishment they have in creating a program such as povray with no 
direct finatial input and limited time. To fall short now is like an athlete 
training hard and winning some local meets and then going to the olipics just 
to set in the stands.

The Pov team has the knowlage and the ability to make Povray the most powerfull 
program available. They just need to be pushed like an athalete to perform at 
the level we all know they can reach.


Post a reply to this message

From: Ron Parker
Subject: Re: responce to lack
Date: 29 Jun 2000 12:35:52
Message: <slrn8lmvcl.12r.ron.parker@linux.parkerr.fwi.com>
On 29 Jun 2000 11:57:20 -0400, lavender wrote:
>You claim how difficult it is to do what I have sudjested but I have done just 
>what I have asked with clumsey and slow code. It does not dive directly into 
>the pov code but uses Povray as an engine. That tells me that it is not that 
>difficult to do.

So shut up and contribute some working code.  See you in a couple years.

Actually, you've provoked not one but at least three members of the POV-Team,
all of whom are actively developing the next version.  We all know why it's 
not as easy as you think it is; do you?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


Post a reply to this message

From: Bob Hughes
Subject: Re: responce to lack
Date: 29 Jun 2000 16:42:13
Message: <395bb4a5@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote in message
news:slr### [at] linuxparkerrfwicom...
| On 29 Jun 2000 11:57:20 -0400, lavender wrote:
| >That tells me that it is not that difficult to do.
|
|  We all know why it's not as easy as you think it is; do you?

<interjection> Many people must be wondering by now if there's always this
much tension prior to a version change. </interjection>

Bob


Post a reply to this message

From: Magesitting
Subject: Re: responce to lack
Date: 29 Jun 2000 16:43:29
Message: <395bb4f1$1@news.povray.org>
lavender <lav### [at] hotmailcom> wrote in message
news:8F6263A94lavendersmith@204.213.191.228...
> Grand I finally provoke a hidden pov team member to finially come out in
to the
> light and talk to me. I have triied to get this for a while now.
>
> One: Why are you programming POVRAY?
> My hope answer: To produce the best and most capable program to your
abilities.
> Why my stance: The limits you have placed on povray show you amount of
pride in
> your work. If a process is available you should not count it out just
because
> you do not want to put your time into your creation. You should try harder
to
> do what you have set out to do. I complaine about the pov team backing off
of
> their commitment to all of us that use the very program the team created.
It is
> called integraty. If I say I will do something I must do it. If I only go
half
> way I lack integraty.
>
> You claim how difficult it is to do what I have sudjested but I have done
just
> what I have asked with clumsey and slow code. It does not dive directly
into
> the pov code but uses Povray as an engine. That tells me that it is not
that
> difficult to do.
>
> Secondly men where able to send a person to the moon useing a slide rule
so any
> rebuff from the pov team about what can and can not be done is a result of
> their direct willingness to apply the energy required.
>
> One of these post stated that there is no other program that uses network
> rendering over multiple platforms. I would send them to the Newtek site.
>
> http://www.newtek.com
>
> Lightwave has been doing this for a very long time. And yes they have
radiosity
> also. They are driven by money. The pov team should be driven by pride.
This is
> a great accomplishment they have in creating a program such as povray with
no
> direct finatial input and limited time. To fall short now is like an
athlete
> training hard and winning some local meets and then going to the olipics
just
> to set in the stands.
>
> The Pov team has the knowlage and the ability to make Povray the most
powerfull
> program available. They just need to be pushed like an athalete to perform
at
> the level we all know they can reach.

Excuse Me?!

This is just my opinion, but that sounds a tad bit offensive.

The people who created and developed POV have shown a large amount of talent
and generosity. That should be recognized but it seems you are taking that
talent and generosity for granted. Constructive criticism is one thing, I
think you went beyond that.

Good programs are in my opinion as much art as science, and art can't be
dictated to only inspired.
Pardon my pretentiousness

P.S. Spelling and grammar do count.


Post a reply to this message

From: Mick Hazelgrove
Subject: Re: responce to lack
Date: 29 Jun 2000 17:20:49
Message: <395bbdb1$1@news.povray.org>
I'm just grateful that the Pov team and others like Ron and Nathan, have
bothered to produce povray, Without it I would never have discoved the
wonders of raytracing.  We all know that there are many difficulties with
PovRay,but instead of complaining do as others have done; roll up your
sleeves get stuck in and put your programming skills where your mouth is.

Mick

"lavender" <lav### [at] hotmailcom> wrote in message
news:8F6263A94lavendersmith@204.213.191.228...
> Grand I finally provoke a hidden pov team member to finially come out in
to the
> light and talk to me. I have triied to get this for a while now.
>
> One: Why are you programming POVRAY?
> My hope answer: To produce the best and most capable program to your
abilities.
> Why my stance: The limits you have placed on povray show you amount of
pride in
> your work. If a process is available you should not count it out just
because
> you do not want to put your time into your creation. You should try harder
to
> do what you have set out to do. I complaine about the pov team backing off
of
> their commitment to all of us that use the very program the team created.
It is
> called integraty. If I say I will do something I must do it. If I only go
half
> way I lack integraty.
>
> You claim how difficult it is to do what I have sudjested but I have done
just
> what I have asked with clumsey and slow code. It does not dive directly
into
> the pov code but uses Povray as an engine. That tells me that it is not
that
> difficult to do.
>
> Secondly men where able to send a person to the moon useing a slide rule
so any
> rebuff from the pov team about what can and can not be done is a result of
> their direct willingness to apply the energy required.
>
> One of these post stated that there is no other program that uses network
> rendering over multiple platforms. I would send them to the Newtek site.
>
> http://www.newtek.com
>
> Lightwave has been doing this for a very long time. And yes they have
radiosity
> also. They are driven by money. The pov team should be driven by pride.
This is
> a great accomplishment they have in creating a program such as povray with
no
> direct finatial input and limited time. To fall short now is like an
athlete
> training hard and winning some local meets and then going to the olipics
just
> to set in the stands.
>
> The Pov team has the knowlage and the ability to make Povray the most
powerfull
> program available. They just need to be pushed like an athalete to perform
at
> the level we all know they can reach.


Post a reply to this message

From: Ken
Subject: Re: responce to lack
Date: 29 Jun 2000 17:28:43
Message: <395BBE8E.1EF0E076@pacbell.net>
Magesitting wrote:

> P.S. Spelling and grammar do count.

In defense of Lavender and all non-english speaking people who visit
this news server -

This is an international forum and content is more important than
grammar and spelling. As long as you can understand the concepts
being presented we can easily overlook the difficulties presented
by language barriers across international boundaries. I personally
feel that picking on spelling a grammar mistakes is petty and
uncalled for.

-- 
Ken Tyler - POV-Ray Technical Assistance Group Memeber


Post a reply to this message

From: Ron Parker
Subject: Re: responce to lack
Date: 29 Jun 2000 17:44:00
Message: <slrn8lnhei.1c7.ron.parker@linux.parkerr.fwi.com>
On Thu, 29 Jun 2000 14:24:30 -0700, Ken wrote:
>I personally
>feel that picking on spelling a grammar mistakes is petty and
>uncalled for.

I agree.  If the concepts presented are a problem, by all means disagree
with them on their merits.  Picking on spelling is no better than an ad
hominem attack in my book.  Look beyond the wrapper.

But... "spelling a grammar mistakes"????

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.


Post a reply to this message

From: Ken
Subject: Re: responce to lack
Date: 29 Jun 2000 17:47:06
Message: <395BC2DE.B3FEC606@pacbell.net>
Ron Parker wrote:

> But... "spelling a grammar mistakes"????

Bite me!

<g>

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: Thorsten Froehlich
Subject: Re: responce to lack
Date: 29 Jun 2000 18:43:06
Message: <395bd0fa@news.povray.org>
In article <8F6263A94lavendersmith@204.213.191.228> , 
lav### [at] hotmailcom (lavender) wrote:

> Grand I finally provoke a hidden pov team member to finially come out in to
> the light and talk to me. I have tried to get this for a while now.

You don't have to be rude to accomplish this!

> One: Why are you programming POVRAY? My hope answer: To produce the best and
> most capable program to your abilities. Why my stance: The limits you have
> placed on povray show you amount of pride in your work. If a process is
> available you should not count it out just because you do not want to put your
> time into your creation.

> You should try harder to do what you have set out to
> do. I complaine about the pov team backing off of their commitment to all of
> us that use the very program the team created.

We make POV-Ray for fun.  The POV-team shares a common interest (in simple
terms: writing a raytracer) and we make it available to anyone for free, we
have a commitment only to ourselves, it has never (as far as I know) been
stated that we make POV-Ray only for our users.  We make it because we like
to use it, and we then share it with you.  We could also charge money for
this sharing, not make the source code available or just stop distributing
it.

To make this one point clear: The POV-team owns POV-Ray, we have the
copyright for the source code.  If we don't like to implement something or
we do not have the resources (programmers, time, etc) we won't.  It is our
software and we do with it what _we_ like, not what _you_ like.
We enjoy adding features to POV-Ray because we like to have a powerful tool
to play with, and this is usually an interest we share with the other users
of POV-Ray.  We also listen do ideas from other users, not because we have
to, but because we also like the features they suggest.

> It is called integraty. If I
> say I will do something I must do it. If I only go half way I lack integraty.

We never said we will do something.  The only thing we ever stated are plans
we have, plans of features we would also like.  We did not say there will be
a POV-Ray X.Y next year, it will have feature A, B, C.  And we do it for a
good reason: People like you who seem to forget that we don't have all the
resources of the world, or the resources you think we have to have, are the
problem.  And people like you who forget that we provide this for free, do
the work in our spare time we could also spend with our girlfriends, wives
or children.

> You claim how difficult it is to do what I have sudjested but I have done just
> what I have asked with clumsey and slow code. It does not dive directly into
> the pov code but uses Povray as an engine. That tells me that it is not that
> difficult to do.

It tells me that you don't know what you are talking about.

You wrote a program that distributes a scene or sequence of frames over more
than one computer, fine, that is indeed not difficult oif all are using the
same operating system.  You use operating specific functions to connect to
the other systems, fine.  What did these functions do?  Did you use OLE over
the network?  In what format did you transfer the commands?  Did you specify
a path to a directory/file available to all computers in the network to
access the scene file?  Or did you transfer it to each computer?  How well
did your distribution system scale on larger/smaller networks of computers?
How much network bandwith did it consume?  How does it recover when error
occure on one/many/all computers?  What happens if not all computers provide
the same render speed?  Do you wait for the slowest computer al the time?
What if one computer crashes, do you wait forever?  How easy is it to setup
the rendering on multiple systems?  Does everybody need to have full access
to all systems, do you have to start it on very system manually? Does it
handle access control? How are systems connect, over an Ethernet, over the
Internet using a modem connection?

These are just some issues that exist when running on only one operating
system.  It get more complicated on multiple systems: What network protocol
do you use to support most operating systems?  TCP/IP, fine, and now?  What
format do you transfer files?  Do they all get DOS/Unix/Macintosh style line
endings?  What about include files?  Are the stored locally?  On a server?
What happens to path specifications?  Some operating systems use a colon,
some a slash and some a backslash, and some use yet another separator. How
to you translate these, how to you interprete a DOS path on a Unix system?
Is it any use to specify an absolute path at all?  Probably not, how could
it work then?  How do you get the results back to the system that started
the render?  Again, you need to define, develop and iterate a protocol for
this.  And do you let everybody render their stuff on your computer? No, you
need access control again!  How do you provide this in a cross-platform
manner?  How do you abstract a network API for easy cross-platform porting
of POV-Ray?  If you send raw data over the network, how do you handle
endianess?  Decide for big or little endian?  Pick any, yes?  No! The
conversion takes time on the system using the opposite endianess.  Is it
much time? No, but it will hit performance.  How do you specify the
computers you want to render on?  A text file?  What about GUI integration?
And what on a command line?

All this needs to be researched and developed first, not even to mention
issues like radiosity.  Do you still think it is soooooo easy?

> Secondly men where able to send a person to the moon useing a slide rule so
> any rebuff from the pov team about what can and can not be done is a result of
> their direct willingness to apply the energy required.

And US$10000000000 ???  (In American English this would be "ten billion".)

> One of these post stated that there is no other program that uses network
> rendering over multiple platforms. I would send them to the Newtek site.

Wrong!  To quote myself:
"How many of the "professional" programs can do this on more than just a few
Unix platforms?  The answers is simple: None.  Pixar added Windows NT
support for RenderMan just a short time ago"

> Lightwave has been doing this for a very long time. And yes they have
> radiosity also. They are driven by money. The pov team should be driven by
> pride. This is a great accomplishment they have in creating a program such as
> povray with no direct finatial input and limited time. To fall short now is
> like an athlete training hard and winning some local meets and then going to
> the olipics just to set in the stands.

Lightwave 3D information on that website:

>>
Windows NT
Pentium 266 or better
Windows NT v. 4
64MB RAM Minimum

Alpha Windows NT v.3.51 or later
64MB RAM Minimum

Silicon Graphics Inc. systems IRIX 6.2 or later
64MB RAM Minimum

PowerMac Systems PowerPC CPU
System 8.6 or later
64 MB RAM Minimum

All systems require 15MB hard drive space, CD-ROM for installation, and a
minimum screen resolution of 800 x 600.
The minimum RAM is really the Minimum -- trust us, you'll want more.
<<

To add a few things here:  Alpha Windows NT is no longer developed by
Microsoft.  And 64 MB of RAM as minimum, well, POV-Ray will run on Windows
9x, NT/2000, Mac OS 7.55 and later, IRIX, Sun OS, BeOS, Linux, etc, etc with
just about 5 MB of free RAM minimum.

So, well yes, it runs on "multiple platforms", and how many?

Oh, and because it is such a great free product you have to decide to donate
US$2500 the the developers?  Also this does add to this point, it adds to
your other insults.

> The Pov team has the knowlage and the ability to make Povray the most
> powerfull program available. They just need to be pushed like an athalete to
> perform at the level we all know they can reach.

In case you haven't figured it out yet:  WE DO NOT LIKE TO BE PUSHED!!!


     Thorsten


Speaking for myself.


Post a reply to this message

From: Alan Kong
Subject: Re: responce to lack
Date: 29 Jun 2000 20:57:06
Message: <qornlsg5f1e91a7big5v70691ooegrcf1p@4ax.com>
On 29 Jun 2000 11:57:20 -0400 lav### [at] hotmailcom (lavender)
wrote:

>Grand I finally provoke a hidden pov team member to finially come out in to the 
>light and talk to me. I have triied to get this for a while now.

  This is because we live in fear and lurk in the shadows <s>.

  Thank you for your kind and thoughtful message. As always, we
appreciate reading messages from the many people who use and enjoy
POV-Ray.

  Follow-ups to povray.general.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.