POV-Ray : Newsgroups : povray.windows : NEW: Rendering on multiple PC's with many CPU's Server Time
3 Jul 2024 00:27:37 EDT (-0400)
  NEW: Rendering on multiple PC's with many CPU's (Message 15 to 24 of 24)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: Theo Gottwald *
Subject: Re: How it works.
Date: 12 Aug 2002 03:29:37
Message: <3d5763e1@news.povray.org>
I've thought about that.

I've thought if it makes sense to do communication via TCP/IP and then be
able to distribute a rendering even over the internet.

However that is far from my current implementation cause in the first step I
want to distribute localy only - its safer).

For future successors we can dream from a POV 5 that can get rendertime from
another user anywhere in the world ... (Its not filesharing ... its
ray-sharing :-) ....

--theo

"ABX" <abx### [at] babilonorg> schrieb im Newsbeitrag
news:94meluc0b46jhi2gibb8ssigi4nb8hju0r@4ax.com...
> On Sat, 10 Aug 2002 15:16:11 +0200, Christoph Hormann
<chr### [at] gmxde>
> wrote:
> > Yes, so it's an automatism for distributing partial renders.
>
> BTW: I have readed some old pov related pages from my own archives and
found
> link to www.distributed.net. Let's dream about distributed rendering :-)
>
> ABX


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: How it works.
Date: 12 Aug 2002 08:35:20
Message: <3d57ab88$1@news.povray.org>
Theo Gottwald * wrote:
> For future successors we can dream from a POV 5 that can get
> rendertime from another user anywhere in the world ... (Its not
> filesharing ... its ray-sharing :-) ....

Stuff waiting for 5, a 4 rewrite is due - how about writing it from scratch
as a p2p ray server?


--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA



---

Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.381 / Virus Database: 214 - Release Date: 02/08/2002


Post a reply to this message

From: Theo Gottwald *
Subject: Re: How it works.
Date: 12 Aug 2002 09:37:24
Message: <3d57ba14$1@news.povray.org>
I doubt most people want to sent their scene-files through the net for
getting them rendered piece by piece.
However, I believe that next generation computers can render nearly anything
as fast as necessary.
However, rendertime-sharing could be an option for an future release.


"Rick [Kitty5]" <ric### [at] kitty5com> schrieb im Newsbeitrag
news:3d57ab88$1@news.povray.org...
> Theo Gottwald * wrote:
> > For future successors we can dream from a POV 5 that can get
> > rendertime from another user anywhere in the world ... (Its not
> > filesharing ... its ray-sharing :-) ....
>
> Stuff waiting for 5, a 4 rewrite is due - how about writing it from
scratch
> as a p2p ray server?
>
>
> --
> Rick
>
> Kitty5 NewMedia http://Kitty5.co.uk
> POV-Ray News & Resources http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
>
> ---
>
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.381 / Virus Database: 214 - Release Date: 02/08/2002
>
>


Post a reply to this message

From: Christoph Hormann
Subject: Re: How it works.
Date: 12 Aug 2002 09:45:52
Message: <3D57BC11.1DA5AC40@gmx.de>
Theo Gottwald * wrote:
> 
> [...]
> However, I believe that next generation computers can render nearly anything
> as fast as necessary.

... and 640k of memory is more than anyone will ever need.

scnr

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From: Theo Gottwald *
Subject: Re: How it works.
Date: 12 Aug 2002 11:03:11
Message: <3d57ce2f$1@news.povray.org>
I guess Bill G. agreed with you some time ago ... :-)


"Christoph Hormann" <chr### [at] gmxde> schrieb im Newsbeitrag
news:3D57BC11.1DA5AC40@gmx.de...
>
>
> Theo Gottwald * wrote:
> >
> > [...]
> > However, I believe that next generation computers can render nearly
anything
> > as fast as necessary.
>
> ... and 640k of memory is more than anyone will ever need.
>
> scnr
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 03 Aug. 2002 _____./\/^>_*_<^\/\.______


Post a reply to this message

From:
Subject: Re: How it works.
Date: 12 Aug 2002 15:12:50
Message: <3d59061f.171986132@news.povray.org>
On Mon, 12 Aug 2002 15:37:44 +0200, "Theo Gottwald *"
<The### [at] t-onlinede> wrote:
>However, I believe that next generation computers can render nearly anything
>as fast as necessary.

Hah! I've been messing around with POV-Ray for 10+ years and the only
thing added cpu power does is to make things that was too heavy
bearable. You still end up with more or less the same render-times,
you can just do more computationally intensive scenes. Once 320x200
was high-res, AA was only for the final trace and stuff like media and
radiosity was a pipe dream. Now I have at least 200 times as much cpu
power and it's still relatively easy to design scenes that takes days
to render, same as the old days. The scenes just look a bit nicer :-)

/Erkki


Post a reply to this message

From: Francois Piednoel
Subject: Re: How it works.
Date: 12 Aug 2002 17:26:09
Message: <3d5827f1@news.povray.org>
Well, since PovRay 3.5, you get 35% performance increase on Pentium(r) 4,
you can increase the quality of it by 35% :-P

seriously, Moore's Law will not finish soon, so, every 18 months, you get
double processing power, and I don't think it will never be enough.

Francois




news:3d59061f.171986132@news.povray.org...
> On Mon, 12 Aug 2002 15:37:44 +0200, "Theo Gottwald *"
> <The### [at] t-onlinede> wrote:
> >However, I believe that next generation computers can render nearly
anything
> >as fast as necessary.
>
> Hah! I've been messing around with POV-Ray for 10+ years and the only
> thing added cpu power does is to make things that was too heavy
> bearable. You still end up with more or less the same render-times,
> you can just do more computationally intensive scenes. Once 320x200
> was high-res, AA was only for the final trace and stuff like media and
> radiosity was a pipe dream. Now I have at least 200 times as much cpu
> power and it's still relatively easy to design scenes that takes days
> to render, same as the old days. The scenes just look a bit nicer :-)
>
> /Erkki


Post a reply to this message

From: Rick [Kitty5]
Subject: Re: How it works.
Date: 12 Aug 2002 18:30:35
Message: <3d58370b@news.povray.org>
Theo Gottwald * wrote:
> I doubt most people want to sent their scene-files through the net for
> getting them rendered piece by piece.

it can be done in such a way that the person donating the cpu time sees the
rendering image however all source code is inaccessable....

> However, I believe that next generation computers can render nearly
> anything as fast as necessary.

I have been poving for years, my renders took all night on a 486sx25, and
they still take all night on my p3-650 - in fact the last few have taken
DAYS (one of the reasons I have not poved in a while)

> However, rendertime-sharing could be an option for an future release.

I say start with it as main feature, that way the implamentation will be
ideal and not some tagged on after thaught - something like this would drive
povray well beyond the realm of all current 3d render engines.

--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA



---

Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.381 / Virus Database: 214 - Release Date: 02/08/2002


Post a reply to this message

From: Theo Gottwald *
Subject: Re: How it works.
Date: 13 Aug 2002 00:23:08
Message: <3d5889ac@news.povray.org>
I've just tried to render NEWDIFFRACT with a dispersion value of 120.
Thats even with my 6,4 GHz System really slow.
Maybe I agree ... :-)))

However - even if NVIDIA makes it true and does raytracing in hardware
WHO doesn't want to render "New York from the air" (many object ...).

So we are back again that NO computer ever will be fast enough ...

--Theo


news:3d59061f.171986132@news.povray.org...
> On Mon, 12 Aug 2002 15:37:44 +0200, "Theo Gottwald *"
> <The### [at] t-onlinede> wrote:
> >However, I believe that next generation computers can render nearly
anything
> >as fast as necessary.
>
> Hah! I've been messing around with POV-Ray for 10+ years and the only
> thing added cpu power does is to make things that was too heavy
> bearable. You still end up with more or less the same render-times,
> you can just do more computationally intensive scenes. Once 320x200
> was high-res, AA was only for the final trace and stuff like media and
> radiosity was a pipe dream. Now I have at least 200 times as much cpu
> power and it's still relatively easy to design scenes that takes days
> to render, same as the old days. The scenes just look a bit nicer :-)
>
> /Erkki


Post a reply to this message

From: Theo Gottwald *
Subject: Re: How it works.
Date: 13 Aug 2002 00:48:22
Message: <3d588f96$1@news.povray.org>
Intresting to hear that in the P IV the bottleneck is NOT in the execution
units.
However its believable. 35% Sounds really more then I have expected.

Hopefully you've implemented this system in the upcoming Unreal Tournament 2
also :-). If this game will have SMP-Support I am shure many people will go
and buy the new P IV.
As I said before: the market needs the "Multi-CPU" Technology cause the
today processors use
a lot of calculation power for branch-prediction and pre-calculations that
get never "real".

Then at last there is the "chicken-and-egg" question: There is no
SMP-Software
also noone buys SMP-Hardware.

So we can be happy about any program and any new step that goes into this
direction.

About the SMPOV-Program:

1. I have translated the page into english so its better understandable !

2. You can download the "exe"-Files to test on your systems/Network
    which speed increase you get this way. I hope you have W2k.

3. http://www.it-berater.org/smpov.htm

4. It's to proof that this system works, it gives a significant speed
increase and all the pic's I have rendered so far have been ok.

5. The next version is more in english and its already "on the way".
(Animation support !)

6. It's compatible with any future version of POV-Ray, thats what I want.

7. It will also support your SMP-Version (however it should run on my Dual
PIII as well :-).

--Theo




"Francois Piednoel" <fra### [at] intelcom> schrieb im Newsbeitrag
news:3d5827f1@news.povray.org...
> Well, since PovRay 3.5, you get 35% performance increase on Pentium(r) 4,
> you can increase the quality of it by 35% :-P
>
> seriously, Moore's Law will not finish soon, so, every 18 months, you get
> double processing power, and I don't think it will never be enough.
>
> Francois
>
>
>

> news:3d59061f.171986132@news.povray.org...
> > On Mon, 12 Aug 2002 15:37:44 +0200, "Theo Gottwald *"
> > <The### [at] t-onlinede> wrote:
> > >However, I believe that next generation computers can render nearly
> anything
> > >as fast as necessary.
> >
> > Hah! I've been messing around with POV-Ray for 10+ years and the only
> > thing added cpu power does is to make things that was too heavy
> > bearable. You still end up with more or less the same render-times,
> > you can just do more computationally intensive scenes. Once 320x200
> > was high-res, AA was only for the final trace and stuff like media and
> > radiosity was a pipe dream. Now I have at least 200 times as much cpu
> > power and it's still relatively easy to design scenes that takes days
> > to render, same as the old days. The scenes just look a bit nicer :-)
> >
> > /Erkki
>
>


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.