POV-Ray : Newsgroups : povray.windows : NEW: Rendering on multiple PC's with many CPU's : Re: How it works. Server Time
5 Jul 2024 06:51:08 EDT (-0400)
  Re: How it works.  
From: Theo Gottwald *
Date: 13 Aug 2002 00:23:08
Message: <3d5889ac@news.povray.org>
I've just tried to render NEWDIFFRACT with a dispersion value of 120.
Thats even with my 6,4 GHz System really slow.
Maybe I agree ... :-)))

However - even if NVIDIA makes it true and does raytracing in hardware
WHO doesn't want to render "New York from the air" (many object ...).

So we are back again that NO computer ever will be fast enough ...

--Theo


news:3d59061f.171986132@news.povray.org...
> On Mon, 12 Aug 2002 15:37:44 +0200, "Theo Gottwald *"
> <The### [at] t-onlinede> wrote:
> >However, I believe that next generation computers can render nearly
anything
> >as fast as necessary.
>
> Hah! I've been messing around with POV-Ray for 10+ years and the only
> thing added cpu power does is to make things that was too heavy
> bearable. You still end up with more or less the same render-times,
> you can just do more computationally intensive scenes. Once 320x200
> was high-res, AA was only for the final trace and stuff like media and
> radiosity was a pipe dream. Now I have at least 200 times as much cpu
> power and it's still relatively easy to design scenes that takes days
> to render, same as the old days. The scenes just look a bit nicer :-)
>
> /Erkki


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.