POV-Ray : Newsgroups : povray.windows : NEW: Rendering on multiple PC's with many CPU's : Re: How it works. Server Time
5 Jul 2024 07:04:56 EDT (-0400)
  Re: How it works.  
From: Theo Gottwald *
Date: 13 Aug 2002 00:48:22
Message: <3d588f96$1@news.povray.org>
Intresting to hear that in the P IV the bottleneck is NOT in the execution
units.
However its believable. 35% Sounds really more then I have expected.

Hopefully you've implemented this system in the upcoming Unreal Tournament 2
also :-). If this game will have SMP-Support I am shure many people will go
and buy the new P IV.
As I said before: the market needs the "Multi-CPU" Technology cause the
today processors use
a lot of calculation power for branch-prediction and pre-calculations that
get never "real".

Then at last there is the "chicken-and-egg" question: There is no
SMP-Software
also noone buys SMP-Hardware.

So we can be happy about any program and any new step that goes into this
direction.

About the SMPOV-Program:

1. I have translated the page into english so its better understandable !

2. You can download the "exe"-Files to test on your systems/Network
    which speed increase you get this way. I hope you have W2k.

3. http://www.it-berater.org/smpov.htm

4. It's to proof that this system works, it gives a significant speed
increase and all the pic's I have rendered so far have been ok.

5. The next version is more in english and its already "on the way".
(Animation support !)

6. It's compatible with any future version of POV-Ray, thats what I want.

7. It will also support your SMP-Version (however it should run on my Dual
PIII as well :-).

--Theo




"Francois Piednoel" <fra### [at] intelcom> schrieb im Newsbeitrag
news:3d5827f1@news.povray.org...
> Well, since PovRay 3.5, you get 35% performance increase on Pentium(r) 4,
> you can increase the quality of it by 35% :-P
>
> seriously, Moore's Law will not finish soon, so, every 18 months, you get
> double processing power, and I don't think it will never be enough.
>
> Francois
>
>
>

> news:3d59061f.171986132@news.povray.org...
> > On Mon, 12 Aug 2002 15:37:44 +0200, "Theo Gottwald *"
> > <The### [at] t-onlinede> wrote:
> > >However, I believe that next generation computers can render nearly
> anything
> > >as fast as necessary.
> >
> > Hah! I've been messing around with POV-Ray for 10+ years and the only
> > thing added cpu power does is to make things that was too heavy
> > bearable. You still end up with more or less the same render-times,
> > you can just do more computationally intensive scenes. Once 320x200
> > was high-res, AA was only for the final trace and stuff like media and
> > radiosity was a pipe dream. Now I have at least 200 times as much cpu
> > power and it's still relatively easy to design scenes that takes days
> > to render, same as the old days. The scenes just look a bit nicer :-)
> >
> > /Erkki
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.