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> BTW you should include the POV-Ray license files with the modified
> POV-Ray source files.
>
I already include the original "AUTHORS", "COPYING", "ChangeLog", "INSTALL",
"NEWS", and "README" files in the megapov-xrs_core distribution. They're one
directory level down, inside megapov-xrs_core/xrs_core, however. Is that not
adequate?
Thanks,
George
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From: Jaime Vives Piqueres
Subject: Re: Megapov XRS Server v2.0.5 and pyxrsclient v0.6.7 released
Date: 1 Sep 2006 18:11:03
Message: <44f8aff7$1@news.povray.org>
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George Pantazopoulos wrote:
> I already include the original "AUTHORS", "COPYING", "ChangeLog", "INSTALL",
> "NEWS", and "README" files in the megapov-xrs_core distribution. They're one
> directory level down, inside megapov-xrs_core/xrs_core, however. Is that not
> adequate?
I think you should include the "doc" folder, which contains the
documents referenced on "COPYING".
--
Jaime
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Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
> George Pantazopoulos wrote:
> > I already include the original "AUTHORS", "COPYING", "ChangeLog", "INSTALL",
> > "NEWS", and "README" files in the megapov-xrs_core distribution. They're one
> > directory level down, inside megapov-xrs_core/xrs_core, however. Is that not
> > adequate?
>
> I think you should include the "doc" folder, which contains the
> documents referenced on "COPYING".
>
> --
> Jaime
Doh! That little guy was almost invisible :) Done. Thanks!
George
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From: Christoph Hormann
Subject: Re: Megapov XRS Server v2.0.5 and pyxrsclient v0.6.7 released
Date: 2 Sep 2006 02:15:03
Message: <edb7cs$j35$1@chho.imagico.de>
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George Pantazopoulos wrote:
>
> I think your questions are important, and I agree there needs to be more
> solid documention. I'll put some effort towards that.
>
> The "Server" is a modified version of MegaPOV, to which I added a new thread
> to handle RPC requests.
So the server needs to run on all nodes supposed to participate in the
distributed render. I suppose when no render is running it is an idle
program.
>
> - Certain scene initializations such as parsing and photon shooting are only
> done once per scene session, and not for every tile.
But how do you transfer the data to the other nodes in a portable way
then (and one that does not eat tons of network bandwidth)?
> pyxrsclient
> -----------
>
> The client is a python script which conrols the servers and coordinates the
> parallel render. The servers are completely passive right now, so its up to
> the client to query the servers as to their status. pyxrsclient
>
> The client was a lot of fun to develop mostly because I really love
> programming in Python. I was thrilled to find that Python comes with
> xmlrpclib, which I used right of the box to communicate with
> megapov_xrs_server.
I would suggest you sepearate the client from the GUI - a lot of people
will probably prefer a command line interface (preferably syntax
compatible with POV-Ray) or use it in a CGI script.
>
> That's right, I can't guarantee renders free of tiling artifacts with
> MegaPOV XRS alone. However, what Jaime does is that he uses a normal
> version of megapov to create the radiosity data ahead of time. Then he
> modifies the scene with "always_sample off" and "load_file". Then he used
> Megapov XRS to render this scene, loading only the precalculated rad data
> and minimizing the calculation of new rad data while in parallel.
Well - the key word is 'minimize' - by design POV-Ray radiosity does
always take new samples when necessary even in the final pass.
Depending on scene and settings this can be a lot.
>> The newest radiosity patches in MegaPOV can help you minimize the
>> differences but without further changes (which will involve performance
>> loss) you won't get completely reproducible results in parallel renders
>> using radiosity.
>>
>
> Which radiosity patches are those? Sounds interesting...
RADIOSITY_ADAPTIVE_RADIUS_PATCH and NEW_RADIOSITY_PRETRACE_PATCH.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 20 Aug. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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From: Christoph Hormann
Subject: Re: Megapov XRS Server v2.0.5 and pyxrsclient v0.6.7 released
Date: 2 Sep 2006 02:25:03
Message: <edb807$j91$1@chho.imagico.de>
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Jaime Vives Piqueres wrote:
> Christoph Hormann wrote:
>> Now this is unlikely - considering the modifications you made even
>> impossible - that you can guarantee tiling artefact free results with
>> non-sequential rendering. Running the pretrace for the full image in
>> advance will reduce the problems but it will not remove them (try
>> comparing two images of two different renders with different tilings
>> and you will see).
>
> I tested it now with several scenes, and I don't see any tiling
> artifact when using precalculated radiosity. See the examples on p.b.i.
> The rad data was saved with MegaPOV on the fastest computer, and copied
> to the other computers (which already had all the scene files and the
> same povray config) for the parallel render.
I am pretty sure even if you can't see any differences you will be able
see them when actually calculating the difference between the images
(can't well do that with your example since it is jpg-compressed). The
difference might be small in a lot of cases but with critical settings
it can be large enough to be visible (in the extreme case you don't do
any pretrace like Gilles for example did in a lot of cases).
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 20 Aug. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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From: Jaime Vives Piqueres
Subject: Re: Megapov XRS Server v2.0.5 and pyxrsclient v0.6.7 released
Date: 2 Sep 2006 04:41:38
Message: <44f943c2$1@news.povray.org>
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Christoph Hormann wrote:
> I am pretty sure even if you can't see any differences you will be able
> see them when actually calculating the difference between the images
> (can't well do that with your example since it is jpg-compressed). The
> difference might be small in a lot of cases but with critical settings
> it can be large enough to be visible (in the extreme case you don't do
> any pretrace like Gilles for example did in a lot of cases).
You are right, the stats report about 1-2% of new samples. But almost
in all my recent scenes this leads to invisible artifacts. On the
difference image you have to raise brightness and contrast to the
maximum to see them. But curiously, the artifacts do not seem to
visually have any relation with the tiles... they seem a global thing.
In any case, I suppose this happens also when I distribute manually a
rendering over my machines. And as I always use the two-pass radiosity
method, the only difference for me when using XRS is that I need much
less effort and time to obtain the same result.
--
Jaime
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From: Christoph Hormann
Subject: Re: Megapov XRS Server v2.0.5 and pyxrsclient v0.6.7 released
Date: 2 Sep 2006 06:05:03
Message: <edbkvm$mne$1@chho.imagico.de>
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Jaime Vives Piqueres wrote:
>
> You are right, the stats report about 1-2% of new samples. But almost
> in all my recent scenes this leads to invisible artifacts. On the
> difference image you have to raise brightness and contrast to the
> maximum to see them. But curiously, the artifacts do not seem to
> visually have any relation with the tiles... they seem a global thing.
>
> In any case, I suppose this happens also when I distribute manually a
> rendering over my machines. And as I always use the two-pass radiosity
> method, the only difference for me when using XRS is that I need much
> less effort and time to obtain the same result.
Well, in a lot of cases small variances between renders do not matter
much but there are also cases where exact reproducibility is necessary.
The fact that you don't have tiling aligned structures in the difference
image just means your sample spacing in the pre-acquired data
(influenced by effective error_bound and pretrace_end) is very small in
comparison to the tiles.
Christoph
--
POV-Ray tutorials, include files, Landscape of the week:
http://www.imagico.de/ (Last updated 20 Aug. 2006)
MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Christoph Hormann <chr### [at] gmxde> wrote:
> George Pantazopoulos wrote:
> >
> > I think your questions are important, and I agree there needs to be more
> > solid documention. I'll put some effort towards that.
> >
> > The "Server" is a modified version of MegaPOV, to which I added a new thread
> > to handle RPC requests.
>
> So the server needs to run on all nodes supposed to participate in the
> distributed render. I suppose when no render is running it is an idle
> program.
>
That's right.
> >
> > - Certain scene initializations such as parsing and photon shooting are only
> > done once per scene session, and not for every tile.
>
> But how do you transfer the data to the other nodes in a portable way
> then (and one that does not eat tons of network bandwidth)?
>
Whoops, that should've read "once per scene session, per server". The
server's don't exchange internal state with one another.
> I would suggest you sepearate the client from the GUI - a lot of people
> will probably prefer a command line interface (preferably syntax
> compatible with POV-Ray) or use it in a CGI script.
>
I think that's a good idea. Or, perhaps a command line switch to disable the
GUI?
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From: Ryan Bennitt
Subject: Re: Megapov XRS Server v2.0.5 and pyxrsclient v0.6.7 released
Date: 19 Nov 2006 07:36:04
Message: <45604fb4$1@news.povray.org>
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:ed9khj$k79$1@chho.imagico.de...
> George Pantazopoulos wrote:
>> Website:
>> http://www.gammaburst.net/xrs
>
> I am strongly missing some explanation on how your tools and especially
> your modifications of POV-Ray work. What is the server? What is the
> client? What data is exchanged between both and how (the screenshot
> indicates there is HTTP involved)? What is different about the modified
> version of POV-Ray/MegaPOV and how does it interact with the scripts in
> the package?
>
> This looks like a good approach on network rendering with POV-Ray 3.6
> (although the dependency on nonstandard libs is limiting) but some solid
> documentation would be very important.
>
> BTW you should include the POV-Ray license files with the modified POV-Ray
> source files.
>
>> With valuable feedback from Jaime Vives Piqueres, I fixed a bug in
>> version
>> 2.0.5 where radiosity data was lost in between rendering tiles. Now there
>> are far fewer tiling artifacts when doing radiosity scenes, and they can
>> be
>> eliminated altogether using Jaime's two-pass technique (involves
>> precalculating rad data using a normal version of megapov first)
>
> Now this is unlikely - considering the modifications you made even
> impossible - that you can guarantee tiling artefact free results with
> non-sequential rendering. Running the pretrace for the full image in
> advance will reduce the problems but it will not remove them (try
> comparing two images of two different renders with different tilings and
> you will see).
>
> The newest radiosity patches in MegaPOV can help you minimize the
> differences but without further changes (which will involve performance
> loss) you won't get completely reproducible results in parallel renders
> using radiosity.
>
> Christoph
>
> --
> POV-Ray tutorials, include files, Landscape of the week:
> http://www.imagico.de/ (Last updated 20 Aug. 2006)
> MegaPOV with mechanics simulation: http://megapov.inetart.net/
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Can anyone please tell me where to obtain Megapov XRS?
Thank you !!
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