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Christoph Hormann <chr### [at] gmxde> wrote:
> George Pantazopoulos wrote:
> >
> > I think your questions are important, and I agree there needs to be more
> > solid documention. I'll put some effort towards that.
> >
> > The "Server" is a modified version of MegaPOV, to which I added a new thread
> > to handle RPC requests.
>
> So the server needs to run on all nodes supposed to participate in the
> distributed render. I suppose when no render is running it is an idle
> program.
>
That's right.
> >
> > - Certain scene initializations such as parsing and photon shooting are only
> > done once per scene session, and not for every tile.
>
> But how do you transfer the data to the other nodes in a portable way
> then (and one that does not eat tons of network bandwidth)?
>
Whoops, that should've read "once per scene session, per server". The
server's don't exchange internal state with one another.
> I would suggest you sepearate the client from the GUI - a lot of people
> will probably prefer a command line interface (preferably syntax
> compatible with POV-Ray) or use it in a CGI script.
>
I think that's a good idea. Or, perhaps a command line switch to disable the
GUI?
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