POV-Ray : Newsgroups : povray.unofficial.patches : Sound generation? Server Time
4 Nov 2024 16:07:54 EST (-0500)
  Sound generation? (Message 1 to 8 of 8)  
From: Frans Verbaas
Subject: Sound generation?
Date: 27 Sep 2003 17:13:47
Message: <3f75fd8b$1@news.povray.org>
Hi all,

Question: Has anyone attempted to generate sound along with the a MegaPov
animation, based on events during the animation?

Explanation:
I am happily exploring Christoph Hormann's excellent Mechsim facility.
While my PC is busy rendering a bouncing cube, I thought how nice it would
be if sound were generated with the frames. Something like a bang or so
whenever a mass hits the environment.
Since simulation time is known on every such occasion, one could store the
information in a MIDI file, and generate a .wav file from that.

Now I am not an expert in sound, and only barely capable of sensible
programming, an I hesitate to embark on this, possibly only to find that
someone else has done this before, and far better than I could ever dream to
do it.

Frans Verbaas


Post a reply to this message

From: Dennis Miller
Subject: Re: Sound generation?
Date: 29 Sep 2003 22:33:19
Message: <3f78eb6f$1@news.povray.org>
Have a look at this and see if it is what you are after.
Best
D

http://www.srcf.ucam.org/~mpc33/index.html



"Frans Verbaas" <not### [at] freelernl> wrote in message
news:3f75fd8b$1@news.povray.org...
> Hi all,
>
> Question: Has anyone attempted to generate sound along with the a MegaPov
> animation, based on events during the animation?
>
> Explanation:
> I am happily exploring Christoph Hormann's excellent Mechsim facility.
> While my PC is busy rendering a bouncing cube, I thought how nice it would
> be if sound were generated with the frames. Something like a bang or so
> whenever a mass hits the environment.
> Since simulation time is known on every such occasion, one could store the
> information in a MIDI file, and generate a .wav file from that.
>
> Now I am not an expert in sound, and only barely capable of sensible
> programming, an I hesitate to embark on this, possibly only to find that
> someone else has done this before, and far better than I could ever dream
to
> do it.
>
> Frans Verbaas
>
>


Post a reply to this message

From: Frans Verbaas
Subject: Re: Sound generation?
Date: 30 Sep 2003 17:13:06
Message: <3f79f1e2$1@news.povray.org>
Hey, thanks,

This looks good, it is surely fun, but it does exactly the opposite if what
I look for.
This program generates (pov code for) frames of a movie from a given line of
notes.
I want to generate a line of notes (in Midi format) based on events in an
animation.

Frans


"Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
news:3f78eb6f$1@news.povray.org...
> Have a look at this and see if it is what you are after.
> Best
> D
>
> http://www.srcf.ucam.org/~mpc33/index.html
>
>
>
> "Frans Verbaas" <not### [at] freelernl> wrote in message
> news:3f75fd8b$1@news.povray.org...
> > Hi all,
> >
> > Question: Has anyone attempted to generate sound along with the a
MegaPov
> > animation, based on events during the animation?
> >
> > Explanation:
> > I am happily exploring Christoph Hormann's excellent Mechsim facility.
> > While my PC is busy rendering a bouncing cube, I thought how nice it
would
> > be if sound were generated with the frames. Something like a bang or so
> > whenever a mass hits the environment.
> > Since simulation time is known on every such occasion, one could store
the
> > information in a MIDI file, and generate a .wav file from that.
> >
> > Now I am not an expert in sound, and only barely capable of sensible
> > programming, an I hesitate to embark on this, possibly only to find that
> > someone else has done this before, and far better than I could ever
dream
> to
> > do it.
> >
> > Frans Verbaas
> >
> >
>
>


Post a reply to this message

From: Dennis Miller
Subject: Re: Sound generation?
Date: 1 Oct 2003 21:53:36
Message: <3f7b8520@news.povray.org>
Oh, sorry. There's some stuff from U&I software on the Mac that can read in
a video file and output audio - maybe just digital audio
http://www.uisoftware.com/ . It's commercial stuff, however.
And I can tell you about a few algorithmic composition tools that will scan
a bitmap and extract data that can be used to generate MIDI notes - but not
an animation.
Let me know what you come up with.
Best,
Dennis

"Frans Verbaas" <not### [at] freelernl> wrote in message
news:3f79f1e2$1@news.povray.org...
> Hey, thanks,
>
> This looks good, it is surely fun, but it does exactly the opposite if
what
> I look for.
> This program generates (pov code for) frames of a movie from a given line
of
> notes.
> I want to generate a line of notes (in Midi format) based on events in an
> animation.
>
> Frans
>
>
> "Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
> news:3f78eb6f$1@news.povray.org...
> > Have a look at this and see if it is what you are after.
> > Best
> > D
> >
> > http://www.srcf.ucam.org/~mpc33/index.html
> >
> >
> >
> > "Frans Verbaas" <not### [at] freelernl> wrote in message
> > news:3f75fd8b$1@news.povray.org...
> > > Hi all,
> > >
> > > Question: Has anyone attempted to generate sound along with the a
> MegaPov
> > > animation, based on events during the animation?
> > >
> > > Explanation:
> > > I am happily exploring Christoph Hormann's excellent Mechsim facility.
> > > While my PC is busy rendering a bouncing cube, I thought how nice it
> would
> > > be if sound were generated with the frames. Something like a bang or
so
> > > whenever a mass hits the environment.
> > > Since simulation time is known on every such occasion, one could store
> the
> > > information in a MIDI file, and generate a .wav file from that.
> > >
> > > Now I am not an expert in sound, and only barely capable of sensible
> > > programming, an I hesitate to embark on this, possibly only to find
that
> > > someone else has done this before, and far better than I could ever
> dream
> > to
> > > do it.
> > >
> > > Frans Verbaas
> > >
> > >
> >
> >
>
>


Post a reply to this message

From: Frans Verbaas
Subject: Re: Sound generation?
Date: 2 Oct 2003 16:20:22
Message: <3f7c8886@news.povray.org>
Nothing to be sorry for. Your link was really worth visiting. I kept the
program in my toolbox, since it may be of use one day.

For my original probelm, I am afraid I have to go down the programming track
myself, one way or the other, and report here if and when something
materializes.

Thanks again.
Frans

"Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
news:3f7b8520@news.povray.org...
> Oh, sorry. There's some stuff from U&I software on the Mac that can read
in
> a video file and output audio - maybe just digital audio
> http://www.uisoftware.com/ . It's commercial stuff, however.
> And I can tell you about a few algorithmic composition tools that will
scan
> a bitmap and extract data that can be used to generate MIDI notes - but
not
> an animation.
> Let me know what you come up with.
> Best,
> Dennis
>
> "Frans Verbaas" <not### [at] freelernl> wrote in message
> news:3f79f1e2$1@news.povray.org...
> > Hey, thanks,
> >
> > This looks good, it is surely fun, but it does exactly the opposite if
> what
> > I look for.
> > This program generates (pov code for) frames of a movie from a given
line
> of
> > notes.
> > I want to generate a line of notes (in Midi format) based on events in
an
> > animation.
> >
> > Frans
> >
> >
> > "Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
> > news:3f78eb6f$1@news.povray.org...
> > > Have a look at this and see if it is what you are after.
> > > Best
> > > D
> > >
> > > http://www.srcf.ucam.org/~mpc33/index.html
> > >
> > >
> > >
> > > "Frans Verbaas" <not### [at] freelernl> wrote in message
> > > news:3f75fd8b$1@news.povray.org...
> > > > Hi all,
> > > >
> > > > Question: Has anyone attempted to generate sound along with the a
> > MegaPov
> > > > animation, based on events during the animation?
> > > >
> > > > Explanation:
> > > > I am happily exploring Christoph Hormann's excellent Mechsim
facility.
> > > > While my PC is busy rendering a bouncing cube, I thought how nice it
> > would
> > > > be if sound were generated with the frames. Something like a bang or
> so
> > > > whenever a mass hits the environment.
> > > > Since simulation time is known on every such occasion, one could
store
> > the
> > > > information in a MIDI file, and generate a .wav file from that.
> > > >
> > > > Now I am not an expert in sound, and only barely capable of sensible
> > > > programming, an I hesitate to embark on this, possibly only to find
> that
> > > > someone else has done this before, and far better than I could ever
> > dream
> > > to
> > > > do it.
> > > >
> > > > Frans Verbaas
> > > >
> > > >
> > >
> > >
> >
> >
>
>


Post a reply to this message

From: Dennis Miller
Subject: Re: Sound generation?
Date: 2 Oct 2003 20:30:44
Message: <3f7cc334$1@news.povray.org>
Because I do both music and animation, I would love to hear about your
results. I don't use any mapping of one data set to another - I either
compose music to the animation or compose an animation to the music

(www.dennismiller.neu.edu/animation.html  warning: long load times and
serious compression artifacts ahead)  but I am always interested in new
options.
Best,
D.

"Frans Verbaas" <not### [at] freelernl> wrote in message
news:3f7c8886@news.povray.org...
> Nothing to be sorry for. Your link was really worth visiting. I kept the
> program in my toolbox, since it may be of use one day.
>
> For my original probelm, I am afraid I have to go down the programming
track
> myself, one way or the other, and report here if and when something
> materializes.
>
> Thanks again.
> Frans
>
> "Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
> news:3f7b8520@news.povray.org...
> > Oh, sorry. There's some stuff from U&I software on the Mac that can read
> in
> > a video file and output audio - maybe just digital audio
> > http://www.uisoftware.com/ . It's commercial stuff, however.
> > And I can tell you about a few algorithmic composition tools that will
> scan
> > a bitmap and extract data that can be used to generate MIDI notes - but
> not
> > an animation.
> > Let me know what you come up with.
> > Best,
> > Dennis
> >
> > "Frans Verbaas" <not### [at] freelernl> wrote in message
> > news:3f79f1e2$1@news.povray.org...
> > > Hey, thanks,
> > >
> > > This looks good, it is surely fun, but it does exactly the opposite if
> > what
> > > I look for.
> > > This program generates (pov code for) frames of a movie from a given
> line
> > of
> > > notes.
> > > I want to generate a line of notes (in Midi format) based on events in
> an
> > > animation.
> > >
> > > Frans
> > >
> > >
> > > "Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
> > > news:3f78eb6f$1@news.povray.org...
> > > > Have a look at this and see if it is what you are after.
> > > > Best
> > > > D
> > > >
> > > > http://www.srcf.ucam.org/~mpc33/index.html
> > > >
> > > >
> > > >
> > > > "Frans Verbaas" <not### [at] freelernl> wrote in message
> > > > news:3f75fd8b$1@news.povray.org...
> > > > > Hi all,
> > > > >
> > > > > Question: Has anyone attempted to generate sound along with the a
> > > MegaPov
> > > > > animation, based on events during the animation?
> > > > >
> > > > > Explanation:
> > > > > I am happily exploring Christoph Hormann's excellent Mechsim
> facility.
> > > > > While my PC is busy rendering a bouncing cube, I thought how nice
it
> > > would
> > > > > be if sound were generated with the frames. Something like a bang
or
> > so
> > > > > whenever a mass hits the environment.
> > > > > Since simulation time is known on every such occasion, one could
> store
> > > the
> > > > > information in a MIDI file, and generate a .wav file from that.
> > > > >
> > > > > Now I am not an expert in sound, and only barely capable of
sensible
> > > > > programming, an I hesitate to embark on this, possibly only to
find
> > that
> > > > > someone else has done this before, and far better than I could
ever
> > > dream
> > > > to
> > > > > do it.
> > > > >
> > > > > Frans Verbaas
> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
> >
> >
>
>


Post a reply to this message

From: Stefan Persson
Subject: Re: Sound generation?
Date: 6 Oct 2003 07:54:57
Message: <3f815811@news.povray.org>
"Dennis Miller" <dhm### [at] comcastnet> wrote in message
news:3f7cc334$1@news.povray.org...
> Because I do both music and animation, I would love to hear about your
> results. I don't use any mapping of one data set to another - I either
> compose music to the animation or compose an animation to the music

Yes, that is the common way to solve this. If you take Adobe Premiere you
can view
movies frame by frame. Then it's a tweaking task to adjust the audio tracks
to
the frames. Can't see why you should generate that in the graphics program.

/Stefan


Post a reply to this message

From: Dennis Miller
Subject: Re: Sound generation?
Date: 7 Oct 2003 11:08:58
Message: <3f82d70a$1@news.povray.org>
Hi Stefan. You can see some of my work at
www.dennismiller.neu.edu/animation.html

Indeed, I do use Premiere. But the previous thread was about using MIDI to
generate graphics and I mentioned that I don't use one medium to control the
other, which is what Frans is trying to do.
Best,
D.

"Stefan Persson" <azy### [at] teliacom> wrote in message
news:3f815811@news.povray.org...
> "Dennis Miller" <dhm### [at] comcastnet> wrote in message
> news:3f7cc334$1@news.povray.org...
> > Because I do both music and animation, I would love to hear about your
> > results. I don't use any mapping of one data set to another - I either
> > compose music to the animation or compose an animation to the music
>
> Yes, that is the common way to solve this. If you take Adobe Premiere you
> can view
> movies frame by frame. Then it's a tweaking task to adjust the audio
tracks
> to
> the frames. Can't see why you should generate that in the graphics
program.
>
> /Stefan
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.