POV-Ray : Newsgroups : povray.unofficial.patches : Sound generation? : Re: Sound generation? Server Time
4 Nov 2024 18:20:32 EST (-0500)
  Re: Sound generation?  
From: Frans Verbaas
Date: 30 Sep 2003 17:13:06
Message: <3f79f1e2$1@news.povray.org>
Hey, thanks,

This looks good, it is surely fun, but it does exactly the opposite if what
I look for.
This program generates (pov code for) frames of a movie from a given line of
notes.
I want to generate a line of notes (in Midi format) based on events in an
animation.

Frans


"Dennis Miller" <dhm### [at] comcastnet> schreef in bericht
news:3f78eb6f$1@news.povray.org...
> Have a look at this and see if it is what you are after.
> Best
> D
>
> http://www.srcf.ucam.org/~mpc33/index.html
>
>
>
> "Frans Verbaas" <not### [at] freelernl> wrote in message
> news:3f75fd8b$1@news.povray.org...
> > Hi all,
> >
> > Question: Has anyone attempted to generate sound along with the a
MegaPov
> > animation, based on events during the animation?
> >
> > Explanation:
> > I am happily exploring Christoph Hormann's excellent Mechsim facility.
> > While my PC is busy rendering a bouncing cube, I thought how nice it
would
> > be if sound were generated with the frames. Something like a bang or so
> > whenever a mass hits the environment.
> > Since simulation time is known on every such occasion, one could store
the
> > information in a MIDI file, and generate a .wav file from that.
> >
> > Now I am not an expert in sound, and only barely capable of sensible
> > programming, an I hesitate to embark on this, possibly only to find that
> > someone else has done this before, and far better than I could ever
dream
> to
> > do it.
> >
> > Frans Verbaas
> >
> >
>
>


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