|
|
Hi all,
Question: Has anyone attempted to generate sound along with the a MegaPov
animation, based on events during the animation?
Explanation:
I am happily exploring Christoph Hormann's excellent Mechsim facility.
While my PC is busy rendering a bouncing cube, I thought how nice it would
be if sound were generated with the frames. Something like a bang or so
whenever a mass hits the environment.
Since simulation time is known on every such occasion, one could store the
information in a MIDI file, and generate a .wav file from that.
Now I am not an expert in sound, and only barely capable of sensible
programming, an I hesitate to embark on this, possibly only to find that
someone else has done this before, and far better than I could ever dream to
do it.
Frans Verbaas
Post a reply to this message
|
|