POV-Ray : Newsgroups : povray.unofficial.patches : OBJECT IDEA Server Time
6 Oct 2024 16:15:37 EDT (-0400)
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From: Christopher James Huff
Subject: Re: OBJECT IDEA
Date: 17 Jul 2002 15:22:57
Message: <chrishuff-62490F.14174617072002@netplex.aussie.org>
BTW, your Followup-To header seems to be scrambled somehow...it says 
"chr### [at] netplexaussieorg" in that message for 
some reason. It seems messed up in other messages of yours as well. At 
least, MT-NewsWatcher chokes on it when I try to reply to one of your 
messages, I have to manually change the Newsgroups header to the correct 
group.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


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From: Jide
Subject: Re: OBJECT IDEA
Date: 17 Jul 2002 17:09:20
Message: <3d35dd00@news.povray.org>
Christopher James Huff wrote:
> Maybe subdivision surfaces would be a better solution.

No way this is gonna go unnoticed from my eyes :)

I'm all for subdivision surfaces. Just to think that I could just export a
lowpoly mesh from Wings3D and POV would subdivide it for me (The UVs as
well).
I hope some able programmer wants to see POV do this and not just me :)

--
-Jide


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From: Patrick Elliott
Subject: Re: OBJECT IDEA
Date: 18 Jul 2002 14:22:58
Message: <1103_1027016465@news.povray.org>
On Wed, 17 Jul 2002 14:17:46 -0500, Christopher James Huff <chr### [at] maccom> wrote:
> BTW, your Followup-To header seems to be scrambled somehow...it says 
> "chr### [at] netplexaussieorg" in that message for 
> some reason. It seems messed up in other messages of yours as well. At 
> least, MT-NewsWatcher chokes on it when I try to reply to one of your 
> messages, I have to manually change the Newsgroups header to the correct 
> group.

Yeah. I know. The problem is that I am using Opera and have to manually edit the
stupid
follow-up field to get it to post in the right thread (or any thread but a new one). I
have asked
for advice from someone else as to which of the various bits and pieces of the message
header that I need to fix it, but no one has given me a good answer... :p Opera just
won't
do it correctly, my version of Outlook is bugged (crashes on POP3 accounts, but not
hotmail's
html... figure that one out... lol) and I am reluctant to install still another
program on my comp
that may not work any better. :p I figured out that using the message ID correctly
posted it to
the thread, but... Do I use the xref field instead or something else? I just have no
clue and
people I have asked don't seem to know either or want to enlighten me...

Frankly I like being able to click on a custom html menu I made to go straight to the
POV
forums as well as ones for another program, several comics, etc., but there are a lot
of things I
hate about Opera's email/news, including the fact that it insists on posting using a
proportional
font, and reading in a fixed one. A 'feature' that also can't apparently be fix this
either. :p
It would almost be easier to write one as an COM program and call it through a
Javascript link
on my menu. lol But then I would still have to know what is actually broken in Opera.
lol


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From: Ben Chambers
Subject: Re: OBJECT IDEA
Date: 27 Jul 2002 21:47:50
Message: <3d434d46@news.povray.org>
"Patrick Elliott" <sel### [at] rrazcom> wrote in message
news:1103_1026511141@news.povray.org...
> > Check out my curvetri.inc, posted in p.b.s-f (I think :)
> >
> > ....Chambers
> >
>
> Been thinking about this... This idea may be very mathimatically
intensive, but lets say you did
> the folowing... Use the three points on the triangle and there
relationship to the normal provided
> (assuming you can) and find an area of a real sphere defined by those
points and with same
> real curvature, then use the math for generating spheres to produce those
points within the
> that triangle. This assumes you can calculate based on those point and a
curve what the radius
> would need to be for the sphere, but would in theory produce a true curve,
without the need to
> tessilate the object further. I haven't a clue how myself, but
geometrically it should work. Or so
> I assume...

That was similar to the first way I tried.  Except, I tried blending between
three different spheres, defined by each point and it's normal :)  Didn't
work too well, though :(

...Chambers


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From: Anton Sherwood
Subject: Re: OBJECT IDEA
Date: 26 Aug 2002 18:48:23
Message: <3D6AB0B4.B823D2F6@pobox.com>
> Patrick Elliott <sel### [at] rrazcom> wrote:
> > ____
> >         \
> >           \
> >             \______

Warp wrote:
>   Please don't tell me you are using a variable-width font
> to write and read news.

Maybe it's just a poor tab setting.

-- 
Anton Sherwood, http://www.ogre.nu/


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From: Anton Sherwood
Subject: Re: OBJECT IDEA
Date: 26 Aug 2002 18:55:56
Message: <3D6AB279.8E3EDC9C@pobox.com>
Rune wrote:
> Well, bicubic patches are just plain difficult to use in general.
> Because of their four corners, it's very difficult to make advanced
> shapes where the patches are joined up smoothly. Some 3d programs
> which also use patch-like shapes come about this problem by offering
> special patches with 3 or 5 corners to supplement the regular ones
> with 4 corners. Not POV-Ray though.

One could subdivide a triangle into three quadrilaterals (add a point in
each edge and one in the middle); but it does seem like going the long
way around the barn, essentially to make up for a defect in the syntax.

-- 
Anton Sherwood, http://www.ogre.nu/


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From: Anton Sherwood
Subject: Re: OBJECT IDEA
Date: 26 Aug 2002 19:05:12
Message: <3D6AB4A3.E466414D@pobox.com>
TinCanMan wrote:
> I don't know how the vertices and normals are interpolated for a
> triangle, but if it is a simple surface that can be described using
> some type of equation, then perhaps that equation can be put into an
> isosurface function.

I assume the normals of a smooth_triangle are linearly interpolated.

Hm: you have three known zeros (i.e. f(x0,y0,z0) = f(x1,y1,z1) =
f(x2,y2,z2) = 0) and nine partial derivatives, to which you can fit a
polynomial function -- but then you'll have to clip this iso into a
prism or pyramid whose shape may not be so easy to determine.

-- 
Anton Sherwood, http://www.ogre.nu/


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From: Pandora
Subject: Re: OBJECT IDEA
Date: 27 Aug 2002 00:15:07
Message: <3d6afccb$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3d3317dc@news.povray.org...
> Patrick Elliott <sel### [at] rrazcom> wrote:
> > ____
> >         \
> >           \
> >             \______
>
>   Please don't tell me you are using a variable-width font to write and
read
> news.


    I do - variable width fonts are easier on the eye.

    The only time it matters is when someone includes ascii-art in a post,
and, realistically, just how often does that happen ? On the rare occasion I
do want to see some ascii art in a fixed width font I just copy and paste
into Notepad...

--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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From: Warp
Subject: Re: OBJECT IDEA
Date: 27 Aug 2002 16:38:03
Message: <3d6be32a@news.povray.org>
Pandora <pan### [at] pandora-softwarecom> wrote:
>     The only time it matters is when someone includes ascii-art in a post,
> and, realistically, just how often does that happen ?

  People post code quite often, and indentation suffers quite a lot with
variable-width font, as well as general readability (delimiters are much
harder to distinguish when they are really small).
  Smileys are just plain horrible with variable-width fonts.
  Also people usually write text so that the length of the lines is
approximately the same, thus getting approximately justified paragraphs,
which are nicer to the eye. With variable-width font you probably get
much more variation in line lengths.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Pandora
Subject: Re: OBJECT IDEA
Date: 27 Aug 2002 17:07:32
Message: <3d6bea14@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3d6be32a@news.povray.org...
> Pandora <pan### [at] pandora-softwarecom> wrote:
> >     The only time it matters is when someone includes ascii-art in a
post,
> > and, realistically, just how often does that happen ?
>
>   People post code quite often, and indentation suffers quite a lot with
> variable-width font, as well as general readability (delimiters are much
> harder to distinguish when they are really small).

    Hmm... I can see your point, but I can't see the problem - I have no
problem with reading code in a variable-width font. Though I could never
write code in a variable-width font...

>   Smileys are just plain horrible with variable-width fonts.

    Again, I don't see the problem - they look just fine to me...

>   Also people usually write text so that the length of the lines is
> approximately the same, thus getting approximately justified paragraphs,
> which are nicer to the eye. With variable-width font you probably get
> much more variation in line lengths.
>

    URGH! I _hate_ that all straight lines down each side - I always want to
mess 'em up a bit...

    I guess it's all a matter of taste...
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com


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