 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
export obj from Poser (I used v. 6)
import to PoseRay 3.8.9
load displacement mesh
export as obj A
export as POV inc
import POV inc
export as obj B
load obj A as morph target in Poser, morph works as expected
load obj B as morph target in Poser, geometry of morph target is
completely different
End result: even if you could export from obj to udo for import into
moray to convert to mesh 2 (so you can actually edit it) then back to
obj correctly (which you can't), the inc data is not valid.
So how in blazes does one make their own morph target for a poser figure
outside of directly editing the obj file by hand, assuming they even
know which points to work with? 'cuz you sure as heck can't do it in
Moray. And displacement maps aren't good enough, as they only move the
faces or vertices along their normals, without allowing precise vertex
manipulation. Is there a program which allows simple visual editing of
an obj, without all the extra features? I just want to change the shape
of an existing obj to make a morph target; no addition or deletion of
anything.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"So how in blazes does one make their own morph target for a poser figure
> outside of directly editing the obj file by hand, assuming they even
> know which points to work with?"
That is the way to do it, for the most part. I think the
subdivision/displacement mapping technique might be effective for adding
musculature to a full body, but for a face morph, you're best doing it by
the vertex in a full-blown modeling app. Blender is free and in the recent
version, it's proportional editing tool is vastly upgraded and great for
morph making.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
fls13 wrote:
> That is the way to do it, for the most part. I think the
> subdivision/displacement mapping technique might be effective for adding
> musculature to a full body, but for a face morph, you're best doing it by
> the vertex in a full-blown modeling app. Blender is free and in the recent
> version, it's proportional editing tool is vastly upgraded and great for
> morph making.
Er I meant editing by hand in i.e. wordpad. *shiver* I tried Blender,
and find its interface to be...less than user-friendly. Any tips for
that? Moray is straightforward: shift+click selects (just like every
other windows program), and then you click-drag to move the point.
Blender is...who knows. :P
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Well, get the 2.37 version of Blender. It's the one with a lot more control
over the proportional editing function. I have a very good python script
for the import/export, better than what's included with Blender, which I
can email you.
And the 2.0 guide is now online at:
http://download.blender.org/documentation/NaN_docs/Manual2.0/TOC2.html
Any questions, just ask. :O)
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Is there a program which allows simple visual editing of
> an obj, without all the extra features? I just want to change the shape
> of an existing obj to make a morph target; no addition or deletion of
> anything.
>
Wings3D
Joanne
http://www.onewhiteraven.com
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Joanne Simpson wrote:
> Is there a program which allows simple visual editing of
>
>>an obj, without all the extra features? I just want to change the shape
>>of an existing obj to make a morph target; no addition or deletion of
>>anything.
>>
>
> Wings3D
>
> Joanne
> http://www.onewhiteraven.com
>
>
>
>
Might need to be a little careful here though. I think Wings' greatest
weakness is as a general mesh editor because it insists on storing
closed structures. Other editors do not and therefore unclosed
structures are common to the point of being the norm. On import, Wings
will try to close open structures if it can, that is it will try to
guess at how to join unassigned edges. When possible it will assign
it's "hole" texture to span apparent openings. This can, all in all,
make it unpredictable as a general editor I have found, especially when
trying to take models from Poser. Sometimes it works, sometimes not.
One thing it does not seem to handle well is .obj files with multiple
groups. It seems to try to make each group a separate object usually
resulting in use of the "hole" texture everywhere.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |