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export obj from Poser (I used v. 6)
import to PoseRay 3.8.9
load displacement mesh
export as obj A
export as POV inc
import POV inc
export as obj B
load obj A as morph target in Poser, morph works as expected
load obj B as morph target in Poser, geometry of morph target is
completely different
End result: even if you could export from obj to udo for import into
moray to convert to mesh 2 (so you can actually edit it) then back to
obj correctly (which you can't), the inc data is not valid.
So how in blazes does one make their own morph target for a poser figure
outside of directly editing the obj file by hand, assuming they even
know which points to work with? 'cuz you sure as heck can't do it in
Moray. And displacement maps aren't good enough, as they only move the
faces or vertices along their normals, without allowing precise vertex
manipulation. Is there a program which allows simple visual editing of
an obj, without all the extra features? I just want to change the shape
of an existing obj to make a morph target; no addition or deletion of
anything.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
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