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"So how in blazes does one make their own morph target for a poser figure
> outside of directly editing the obj file by hand, assuming they even
> know which points to work with?"
That is the way to do it, for the most part. I think the
subdivision/displacement mapping technique might be effective for adding
musculature to a full body, but for a face morph, you're best doing it by
the vertex in a full-blown modeling app. Blender is free and in the recent
version, it's proportional editing tool is vastly upgraded and great for
morph making.
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