POV-Ray : Newsgroups : povray.tools.poser : PoserRay obj->inc->obj : Re: PoserRay obj->inc->obj Server Time
24 Apr 2024 18:24:24 EDT (-0400)
  Re: PoserRay obj->inc->obj  
From: fls13
Date: 20 Jun 2005 17:05:01
Message: <web.42b72eb91673620ddab84420@news.povray.org>
"So how in blazes does one make their own morph target for a poser figure
> outside of directly editing the obj file by hand, assuming they even
> know which points to work with?"

That is the way to do it, for the most part. I think the
subdivision/displacement mapping technique might be effective for adding
musculature to a full body, but for a face morph, you're best doing it by
the vertex in a full-blown modeling app. Blender is free and in the recent
version, it's proportional editing tool is vastly upgraded and great for
morph making.


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